Editing
After The Storm: Second Wave PlayerCharacters
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Background and Description== Henry Johns was a day dreamer as a kid always imagining cool adventures, cool ability's, awesome vistas and interesting plots. This lead him to attempt a career in writing, and he had modest success, common review where brilliant imagery fantastic descriptions, weak character and poor pacing. The his storm powers activated and he gained a small package of psychic senses and the ability to create physical astral forms of what he could imagine. Creating an armour suit and weapons, he became the Day Dreamer. Henry Johns is 31 years old, Caucasian and looks slightly older then his age. Currently Living with his mother in a large apartment due to them both enjoying each other company as flat mates and a complex relationship with his publicist, Day Dreamer astral armour is constantly changing like the logic of a dream and to fit Day dreams current fancy mostly sticking along major themes rather then fixed static forms. His two main forms of his astral armour is the Virtuous Knight and The Mask Cowboy. ===Astralium=== Astralium is what Day dreamer calls the material he calls from the astral realms psycho-reactive it reacts to his thoughts and to the thoughts to those he gives control over. It's physical properties seem to shift with needs being everything from super hard material to light floating air but the main consistent property, the stronger, more solid the form astralium takes the slower the shifting colours shift, ranging from molasses at the slowest to shifting smoke at the weakest and a noticeable but not illuminating glow. Colour is weird as while the colour scheme is semi-constant when the an astral construct is given to another the Astralium gains streaks of colours that suit the new wielder. Day Dreamer wonders what more he can learn about it's nature, properties and potential mysteries but knows he lacks the skills to do more.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information