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Mirrors: Geographical Setting
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=The Clanlands= North and east of the Dwarven Empire stretch the endless grasslands of the barbarian Clanlands. Between the White river and the Trade river are the clans of the Thundering Plains. These clans hold truce with the Empire and actively trade with it. Horse, Hart, Rabbit, Badger, Crab, and Gull Clans occupy this area. North of the White river where the grasslands turn to steppes, the clans interact very little with the empire, never trading, and sometimes engaging in light raids when the opportunity presents. Wolf, Bear, Raven, Fox, and Orca clans occupy this area. ==The Horse Gate== North of the Thundering Plains below the White river hard against the foothills of the northern Hartshorn stands the Horse Gate. It was long disputed whether the gate stood on Clanland or in the Empire, but the clansmen's tendency to launch arrows at outsiders approaching the gate made it not worth disputing once the truce was established. ==Thundering Plain== The land between the rivers is known as the Thundering Plains, a refference to the thousands of both wild and kept horses who live beside the clans and call that land home. ===The White River=== Icy and fast, the White marks the boundary between the clans of the Plain and the clans of the Steppes. The river is very shallow and fast moving with white water conditions prevailing along most of its length. ===Blackwater Break=== The White river ends in a sprawling flatland and spreads for miles to finally empty from hundreds of channels into the sea. Rich black mud and towering black trees and thorny underbrush give the place its name. ===The Trade River=== The Trade River marks the boundary between the Clanlands and the Empire, and as its name suggests quite a bit of trade is seen along its banks between Ruvyntarn and Trader Down. ===Trader Down=== Trader Down is a sprawling town of mixed population; barbarians, imperials, and even traders from the Archipelago and the Confederacy call the place home. It is said that trade that cannot be legally had within the Empire, the Confederacy, or the Archipelago can be had in the Down. In particular, the trade in Saltsand (ground dragonborn scale) sees a thriving business there, though any dragonborn catching a non-dragonborn with the stuff would kill or die to erase the offense. ==The Sundered Steppes== North of the White River, the harder and more warlike of the clans make their home. Like their southern kinsmen, they are herders of horses, but the steppe horses are stouter and more enduring if not as fleet as the plains breeds. ==[[D%26D_5E:_Mirrors_of_the_Mortal_Realm|Return to Main Page]]==
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