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===PROGRAMS=== '''Programs''' – With a Persona a decker can run programs off of her comlink. Activating a Program is an Action by the user. They are maintained by the comlink without requiring concentration (but can be crashed or attacked, see below). You can maintain a number of programs running at one time equal to your comlink’s Intelligence modifier +1. All Programs have at least Redistricted availability. The base '''DC''' for any target’s save verses a Program is 8 + the program’s level + the user’s Intelligence bonus + Firewall rating. * '''Adaptive''' (Rating 1; Constant) – this program grants Resistance vs. Matrix damage including damage that might be inflicted onto a decker from black ice, etc. Cost 20,000¥. (Illegal) * '''Agents''' (max Rating 10; Constant) – your decker has semi-autonomous programs that can perform semi-indepent tasks for her. It takes an Action to order an Agent to perform a task (or if they are all performing the same task). Basic Agent stats are Proficiency bonus +2, Strength 12, Constitution 12, Intelligence 14, Wisdom 12, Charisma 10, HP 15, Attack +4 to hit, Matrix Damage 1d6+2, AC 14 (with Int modifier), Matrix Hardness 3, Scan +4, Search +4. Agents are immune to all mind-effect abilities and gain proficiency with Strength and Intelligence save. Cost 2,500¥ +1,000¥ x Rating. Your rating is the number of Agents you can have on hand at one time. They all appear when activated. :[[File:SR.D5.Programs.jpg | right]]''Upgrades'' – Boost Strength, Constitution or Charisma by +2 for +400¥ each, or Boost Intelligence or Wisdom by +2 for +800¥ each. Boost Strength, Constitution or Charisma by another +2 (+4 total) for +600¥ each, or Boost Intelligence or Wisdom by another +2 (+4 total) for 1,200¥ each. Boost Strength, Constitution or Charisma by another +2 (+6 total) for +800¥ each, or Boost Intelligence or Wisdom another +2 (+6 total) for +1,600¥ each. Boost HP +5 for +500¥. Boost HP another +5 (+10 total) for +750¥. For increasing Matrix Attack, AC, Hardness and skills Search and Scan as base program and upgrades but must be purchased separately for Agents (all the Agents gain whichever upgrades you purchase as a group). * '''Black Hammer''' (Rating 1; Duration 5 rounds) – similar to Black ICE used by IC programs, this highly illegal program deals all Matrix hit point damage to the Persona and her deck but also deals ½ its damage to the meat-body of the decker using emersion! Cost 15,000¥ (Illegal). * '''Confusion''' (max Rating 8; Instant) – this program can send other matrix persona and systems into a logic loop that ‘freezes’ them up. It is resisted by a Matrix Constitution save or gain the '''''Paralyzed''''' condition. At the end of its round the target gains a new save. Success ends the condition. Cost 500¥ +750¥ x Rating up to 4; 1,000¥ +2,000¥ x Rating for 5-8 (Illegal) Corruption (max Rating 8; Instant) – this program can destroy data files that are resisted with a Matrix Constitution save or by a comlink’s Wisdom save. Failure means that a section of data-files information was destroyed that round. Data-files can continue multiple levels or parts that must be destroyed separately depending on the size of the host, etc. Cost 500¥ +500¥ x Rating (Illegal). Crash (max Rating 8; Instant) – this program can crash any one other program being run by icon, system or persona. It can also be used to crash a physical piece of cybernetics or electronic device. Resisted by a Matrix Constitution save or the user’s Intelligence save. Failure allows the attacker to cause one of the target’s programs to function at ½ its rating (round down). A second attack with a second failed save causes the program to stop functioning. The target cannot use that program until fixed. See Repairing programs. If attacking a piece of electronics (the broadcast on a comlink) or a drone system (like one specific weapon) or one specific cybernetic system a failed save results in the system to stop function for a number of rounds equal to the Crash program rating. At the end of each of the user’s turns it gains a new save. Success restores the system. Cost 1,500¥ +500¥ x Rating up to 4; 2,500¥ +2,000¥ x Rating for 5-8 Exploit (max Rating 8; Instant) – this program allows one to gain access and control of another system. This is resisted with an Intelligence save. Failure and the target gains the charmed condition and is considered friendly (see Compute Use skill) towards the user. The system gains a new Intelligence save at the end of each of its rounds. Success and the charmed condition ends. Cost 1,500¥ +1,500¥ x Rating up to 4; 5,000¥ +5,000¥ x Rating for 5-8 (Illegal) Grey Hammer (Rating 1; Duration 10 rounds) – this program is used to damage an opponent’s comlink or deck and hardware. Any damage dealt by the persona or program also lowers the target’s maximum Matrix Hit Point score by the same amount and its deals the same damage to the target’s comlink. See repairing below. Cost 5,000¥ (Illegal) Hammer (max Rating 4; Constant) – increases your persona’s attack damage. Rating I increase the die to 1d8 damage for 750¥; or Rating II increase the die to 1d10 damage for 1,500¥; a Rating III increases the damage die to 1d12 damage for 3,000¥; and finally Rating IV increase the dices to 2d8 for 10,000¥ (Illegal). The program can add upgrades to include AP (Matrix Hardness is divided by ½, round down, for attacks) for +5,000¥ (Illegal) and/or Heavy Damage (ignores the Matrix Resistance) for +10,000¥ (Illegal) Matrix AC (max Rating 4; Duration 10 rounds) – increases your persona’s Armor Class. Rating I for base AC 14 is 500¥. Rating II is base AC 15 for 1,000¥; or Rating III is base AC 16 for 3,000¥; or Rating IV grants base AC 18 for 10,000¥. All add your Intelligence modifier to the AC. Matrix Hardness (max Rating 5; Duration 10 rounds) – your persona’s Hardness against Matrix damage. Rating I grants a base Matrix Hardness of 2 costing 500¥. Rating II increases it to 3 for +500¥, Rating III increase this to 4 for +1,000¥, Rating IV increases this to 6 for +2,000¥, and finally Rating V increases it to 8 for +3,000¥. Medic (max Rating 8; Instant) – a type of Matrix Healing Touch but only for Matrix Hit Points. As an Action a persona or system can heal 2d8 + Matrix Constitution modifier back in Matrix Hit Points. The target can use this on themselves a number of times equal to the Rating. Then it requires a repair action to re-use it (it has been used up). Cost 500¥ x Rating. Quicken (max Rating 6; Constant) – this program allows the Decker to react faster. Add its rating to your Persona’s Matrix Initiative score adds ½ its rating (round down) to Scan, Search and Tracker checks. Cost 500¥ +500¥ x Rating up to 3; 1,000¥ +1,000¥ x Rating for 4-6 Sleaze (max Rating 8; Constant) – a type of Matrix Disguise or Alter Self, resisted by an Intelligence save. Cost 500¥ +500¥ x Rating up to 4; 2,000¥ +2,000¥ x Rating for 5-8 (Illegal) Sneak (max Rating 8; Constant) – a type of Matrix Invisibility resisted by a Wisdom save. Cost 500¥ +500¥ x Rating up to 4; 2,000¥ +2,000¥ x Rating for 5-8 (Illegal) Spoof (max Rating 6; ; Constant) – this is a Matrix Deception program that allows the user to fool a program or Persona into thinking it is something else or is authorized to be there, etc. Often used in conjunction with Sleaze. Grants +1 equipment bonus to the user’s Computer User opposed skill check against the system or user’s Scan rating to determine its’ is an non-user. Cost 300¥ +300¥ x Rating up to 4; 500¥ +500¥ x Rating for 5-6 Tar Baby (max Rating 8; Instant) – this program can freeze another in place. The target resists with a Matrix Strength save. Failure means it has the Restrained condition. It makes a new save every round at the end of its actions, success ends the condition. This also means that a Persona or system IC cannot move outside of its present node or area. Cost 300¥ +300¥ x Rating up to 4; 500¥ +750¥ x Rating for 5-8 (Illegal) Targeting (max Rating 3; Duration 10 rounds) – each level of this program adds +2 to your Matrix Attack rolls when dealing direct Matrix damage (via Hammer, etc.). Costs 1,000¥ +1,000¥ x Rating (Illegal) Tracker (max Rating 8; Duration 10 rounds) – this program is used to determine the physical location of another decker in the real-world. As an action make a DC20 check with the rating as the bonus minus the decker’s Firewall plus your Intelligence modifier. After the decker has activated the program it will continue to run, making a check each round after the first but now as a free action on the part of the decker for the next minute (10 rounds). Cost 750¥ +500¥ x Rating up to 4; 1,500¥ +1,000¥ x Rating for 5-8.
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