Editing
StarWars for 5ed
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Military Vehicles === '''AAT''': The Trade Federation Armored Assault Tank is a repulsorlift vehicle designed for frontal assaults on relatively flat terrain. With a six droid crew, a heavy laser cannon turret, two linked blasters and two e-web blasters with six plasma shell launchers on the forward armor, the AAT powerful and deadly. :'''Huge Ground Vehicle (Speeder)''' :'''Man/Atk mod''' +1/+2; '''Senses''' occupants or sensors +2; '''AC''' 17 (armor +11); '''HD''' 9, '''HP''' 180; '''Hardness''' 15; '''Threshold''' 33; '''Speed''' 35 feet (max. velocity 60 mph); '''Cover''' full (crew), ½ (passengers); '''Strength bonus''' +15; '''Abilities''' Str 36, Dex 16, Int 14; '''Crew''' 4, '''Passengers''' 24 (stacked droids), Cargo 1,000lbs, '''Consumables''' 1 week; '''Payload''' 12 missiles, '''Availability''' Military, '''Cost''' not available (30,000 blackmarket). : * ''Due to a design flaw the AAT is vulnerable (takes double damage) from ion weapons.'' :'''Weapons''': Heavy Laser Cannon (gunner): Damage 6d12 x2 energy, Range 1,500/8,000, AOE 10ftx10ft sphere, save DC10+* for half, Heavy Damage :two Medium Blaster Cannons (2 gunners): Damage 3d10 x2 energy, Range 500/2,000, AOE 20x20ft, save DC10+* for half, Heavy Damage :two E-Web Repearter Blaster (2 gunners): Damage 3d12 energy, Range 500/2,000, AOE 20x20ft, save DC10+* for half, Heavy Autofire only. :Missile launcher (pilot): Damage 8d10 x2 blast, Range 2,000/10,000, AOE 60ftx60ft sphere, save DC10+* for half '''AT-ST''': The All-Terrain Scout Transport is a small, two-legged walker with a two man crew and an armament of forward mounted twin fire-linked blaster cannon, fire-linked light blaster cannons in an 'ear' turret and a forward facing anti-infantry mortar launcher. :'''Huge Ground Vehicle (Walker -2 legs)''' :'''Man/Atk mod''' +2/+1; '''Senses''' occupants or sensors +1; '''AC''' 16 (armor +8) + pilot’s Dex or Int modifier (max +2); '''HD''' 6, '''HP''' 120; '''Hardness''' 10; '''Threshold''' 35; '''Speed''' 60 feet (max. velocity 90 mph); '''Cover''' full; '''Strength bonus''' +12; '''Abilities''' Str 30, Dex 14, Int 12; '''Crew''' 2, '''Passengers''' 2 (cramped), '''Cargo''' 150lbs, '''Consumables''' 2 days; '''Payload''' 12 grenades, '''Availability''' Military, '''Cost''' not available. :'''Weapons''': Medium Blaster Cannon (pilot): Damage 3d10 x2 energy, Range 1,000/4,000, AOE 20x20ft, save DC10+* for half, Heavy Damage :E-Web Blaster Cannon (co-pilot): Damage 3d12 energy, Range 500/2,000, AOE 20x20ft, save DC10+* for half, Heavy Autofire only :Grenade launcher (co-pilot): 5d6 blast, Range 300/1,200, AOE 30ftx30ft sphere, save DC10+* for half '''AT-AT''': An All-Terrain Armored Transport is a four legged armored walker with a crew of five, passenger capacity for forty fully armed troopers and is generally armed with a pair of fire-linked heavy laser cannons and a pair of fire-linked medium blasters mounted on the pivoting cockpit. :'''Colossal Ground Vehicle (Walker- 4 legs)''' :'''Man/Atk mod''' -3/+2; '''Senses''' occupant or sensors +2; '''AC''' 18 (armor +14); '''HD''' 15, '''HP''' 300; '''Hardness''' 30; '''Threshold''' 79; '''Speed''' 30 feet (max. velocity 30 mph); '''Cover''' full; '''Strength bonus''' +25; '''Abilities''' Str 48, Dex 10, Int 14; '''Crew''' 5, '''Passengers''' 40, '''Cargo''' 1 ton, '''Carried Craft''' 5 speeder bikes or 2 AT-ST, '''Consumables''' 1 week; '''Availability''' Military, '''Cost''' not available. :'''Weapons''': Duel Heavy Laser Cannons (gunners): Damage 7d12 x2 energy, Range 1,500/8,000, AOE 10x10ft, save DC10+* for half, Heavy Damage : Medium Blaster Cannons (2) (2 gunners): Damage 4d10 x2 energy, Range 1,000/4,000, AOE 20x20ft, save DC10+* for half, Heavy Damage '''Scout Speeder Bike''': A highly maneuverable repulsorlift vehicle equipped with comlink jamming devices and armed with a forward blaster cannon, a scout speeder is a popular tool for recon. :'''Large Ground Vehicle (Speeder)''' :'''Man/Atk mod''' +6/+1; '''Senses''' occupants or sensors +1; '''AC''' 13 (armor +4) + pilot’s Dex or Int modifier; '''HD''' 2, '''HP''' 40; '''Hardness''' 10; '''Threshold''' 24; '''Speed''' 180 feet (max. velocity 500 mph); '''Cover''' ½; '''Strength bonus''' +5; '''Abilities''' Str 18, Dex 24, Int 12; '''Crew''' 1, '''Passengers''' 1, '''Cargo''' 45lbs, '''Consumables''' 1 day; '''Availability''' Military, '''Cost''' 24,500. :'''Weapons''': E-Web Repearter Blaster (gunner/side car): Damage 3d12 energy, Range 500/2,000, AOE 20x20ft, save DC10+* for half, Heavy Autofire only '''Cloud Car''': Designed around a twin pod design, cloud cars were used for atmospheric defense and patrol operations. Each pod was equipped with a cockpit and a weapon mount that usually held a blaster cannon. Propelled by a combination of an ion engine and a standard repulsorlift, the engines were exposed to help prevent overheating. :'''Large Air Vehicle (Speeder)''' :'''Man/Atk mod''' +5/+2; '''Senses''' occupants or sensors +2; '''AC''' 14 (armor +5) plus pilot’s Dex or Int modifier; '''HD''' 4, '''HP''' 80; '''Hardness''' 8; '''Threshold''' 27; '''Speed''' 360 feet (max. velocity 1,800 mph); '''Cover''' Full; '''Strength bonus''' +7; '''Abilities''' Str 22, Dex 22, Int 14; '''Crew''' 2, '''Passengers''' 0, '''Cargo''' 60lbs, '''Consumables''' 2 day; '''Availability''' Military, '''Cost''' 70,000 (30,000 used) :'''Weapons''': two Duel linked Laser Cannons (2) (pilot and copilot): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10) * ''these Save '''DC''' for AOE attacks by vehicles. The base for those are ('X'+*) which is base DC (8 + the vehicle's Int Mod) + the gunner's Dex or Int mod (whichever is better) + gunner’s proficiency. To make the save the operator must make a Dexterity (Drive) pr (Pilot) or Intelligence (Capital Ship) maneuver check plus the vehicle's Man modifier, to suffer only half damage (verses Creatures this is a Dexterity save and they have Advantage with the save. At long Range they also have Resistance to the damage).
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information