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Stars Without Number: The High and the Mighty
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=== Ice Station Morituri === Station Morituri had 8 command positions (Captain, XO, Quartermaster, Chief Engineer, Medical, Life Support, Data, and Ops) and ten times that many staff. It ran 24 hours a day, with 20 man shifts. Pay was good, particularly since year-long stints meant you couldn't spend any of the money you were accumulating. Lots of people got sent out there as part of a criminal responsibility agreement*. The command positions are mostly professionals, former soldiers and the like who are used to running an operation along quasi-military lines. The crew, though, are largely an assorted mix of weird rabble and former criminals of the lesser sort. No murderers for the most part, but lots of people with a string of petty crimes, and a few with one serious offense that seemed to be out of character for them. No one with any background as a terrorist or mass murderer or the like. Situation: It's considered fairly grim. Any survivor should have been able to activate the distress beacon from any one of several locations inside the base. Even if the comm tower was destroyed utterly, every one of the escape pods has its own distress beacon. None of them have been activated. It's half-suspected that when you get out there, there will be nothing but a mass of wreckage where a large meteor strike destroyed the base in one fell swoop. That sort of thing does happen sometimes. Alternately, they could have uncovered something dangerous within the ice, or been subject to a surprise attack by very well-organized pirates. That last is unlikely, weapon discharges in-system would normally be detected by someone. [https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20248528#post20248528 Rough Map of modular station] [http://i213.photobucket.com/albums/cc177/WyzardWhately/Morituri_zpsi4s0pjau.png~original Schematic from data banks]
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