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===CORE STUNTS=== '''Grey Veil Alchemy''' You are a necromancer – someone whose magic can manipulate the dead, and the spirits that haunt this world. While megacorps animate vat-grown clone stock as labourers and more, you value the traditional ways. You may: * Create an Advantage with Intellect at the supernatural scale when using your necromancy. * Mark a stress box for a +1, or two boxes for a +2, to any action taken using either your necromancy or the preternatural physicality of your undead body. * Take a condition to reanimate the dead without the need for a ritual. This can be used to restore boxes of your They’re Dead condition. '''Meat Shield''' The dead don’t usually feel a whole lot, and make great bodyguards when the bullets are flying! Mark one box of They’re Dead to absorb two shifts from a physical attack as one of your minions takes the hit (and probably re-dies horribly). '''Helping Hand''' You have a lot of help available! Whenever at least three boxes of They’re Dead are unmarked, you gain the bonus of teamwork on actions taken with your standard approaches. So long as those actions could benefit from the assistance of a pack of zombies anyway! Additionally, you may mark a box of They’re Dead to send one of your minions on a mission - taking actions even when you're not physically present. Your minion take these actions at the supernatural scale - using Force, Guile or Haste at +2.
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