Editing
AWADE.StarTrek.PrimeD
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===SPECIES OF THE FEDERATION AND STAR FLEET=== '''HUMAN (or Near-Humans)'''</br> [[File:SWADE.STPD.Human.jpg | 200px | right]] :By far the most common species of the Federation and Starfleet, humans overall have embraced the ideas of one of the founders of the government. In fact both the Federation Government capital and Starfleet Command are located on Earth. :While it is believed that Humans originated on Earth, they have been found on multiple planets and have adapted too many different environments. It is believed that some ancient species seeded them on many worlds or altered the DNA as such to allow them to proper within other environments. :'''Adaptable''' [2]: gain one Edge so long as you qualify for it. :'''Varied''' [2]: Gain one of the followingβ¦ :: o Start with one Attribute trait at a d6 with a maximum starting of a d12+1 in that trait. :: o Start with 2 skills at a d4 or the automatic skills of a d6 each. These skills have a maximum starting level of a d12+1 each. :: o Aquatic - cannot drown in oxygenated liquid and moves his full Pace when swimming. :: o Environmental Resistance β gain a +4 bonus to resistant traits test and +4 Toughness against the damage of one type of environmental hazard β heat, cold, radiation, thin or dense atmosphere. :: o Pace - add +2 to base Pace and Run dice. :: o Night Vision β ignores Dim and Dark illuminations penalties. Also gain +1 to vision/sight based ''Notice'' skill checks. :: o Sleep Reduction β only require Β½ (or 4 hours) regular sleep to be fully rested. :: o Study Stuff β gain +1 to Toughness and +2 to any check to resist disease or poisons. '''ANDORIAN'''[[File:SWADE.STPD.Andorian.jpg | 225px | right]] :An aggressive, passionate people from the frozen moon Andoria, the Andorians have been part of the United Federation of Planets since its foundation, having been firm allies of Humanity for several years beforehand. The Andorians are a blue skinned bipedal humanoids with two antenna on their foreheads that grant them heightened alertness. Within Starfleet they often serve on Andorian vessels only because they are not comfortable in most humanoid environmental conditions but there are many famous exceptions. :Their moon homeworld is a frozen wasteland on the surface that even they cannot survive on the surface for long. And so they have extensive underground cities and passageways that connect them. :'''Cold Resistance''' [1]: gain a +4 bonus to trait tests and +4 Toughness against the damage from cold attacks or conditions. :'''Heat Weakness''' [-1]: suffer a -4 penalty to trait test and suffer an addition +4 damage from heat attacks or conditions. :'''Perceptive''' [2]: add +2 to ''Notice'' skill checks. :'''Willful''' [2]: base Spirits of a d6 and maximum starting of a d12+1 '''CAITIAN'''</br> [[File:SWADE.STPD.Cathar.jpg | 250px | right]] :The Caitians are a proud, passionate, and loyal species of bipedal feline humanoids, well known for their long-standing friendships and ferocity in battle. They dwell in large city-trees, each meticulously carved with friezes depicting the cityβs heroes and history. :Their homeworld of Caita is a wild place, with many ecological niches and huge insect predators. The Caitians easily hold their own, aided by their natural claws and passionate combat ability. Physically, the Cathar vary greatly in size and features. Some are muscular, with pronounced manes and beards, but others have Human-like proportions, with fine, short hair covering their bodies. Males have large manes, short beards, and tusks jutting from the lower jaw. Females have smaller vanes but impressive fangs along the upper jaw. Caitian coloration ranges from light yellow to dark beige, sometimes accented with dark stripes. :'''Agile''' [2]: base Agility of a d6 and maximum starting of a d12+1 :'''Claws''' [2]: base Str+d6 and considered armed. :'''Natural Leapers''' [1]: base long jump of 4β and high of 2β. A successful ''Athletics'' check adds 2" to either results (a raise either adds the bonus to both or adds +4" to either). </br> :'''Quick -- Proud''' (Minor) [-1]: Caitians are a very proud, traditional species. As such they can often come off as arrogrant but this is far from the case. '''DELTAN'''</br> [[File:SWADE.STPD.Deltan.jpg | 250px | right]] :Deltans are identified by their bald scalps and lack of body hair and are well known to wear beutiful head dresses. Subliminal scents called pheromones are released by both Deltan males and females, triggering hormonal responses in most humanoid life forms of the opposite sex. Heightened emotional states, including but not limited to arousal, increase the production of these hormones. They also have a strong strong empathic abilites to other sentient life and are seen as highly attractive to other humanoids. Their cultures has a very open attitude about sex, resulting more then a few distraction within the Federation and Starfleet. In the end those Deltans whom service in Starfleet have taken a voluntary oath of celibacy while serving. The species also includes a number of psionic member (some say more common then vulcans). :A tropical, ocean planet, Delta IV's unpredictable tides and otherwise hospitable ecology combined to create a culture at once polyglot and unified; although many microcultures evolved on the planet's myriad islands, they could never remain isolated long enough to develop either xenophobia or devastating cultural advantages. :'''Attractive''' [2]: Universally attractive to almost all humanoids. As edge. :'''Empathic''' [2]: There empathic abilities grant them a +1 to their ''Intimidation, Persuasion, Performance'' and ''Taunt'' skills with sentient beings that they are speaking with in normal conversion (not over radio or comms). :'''Personable''' [1]: Start with a Persuasion of a d6 and a maximum of a d12+1 :'''Vow''' (Minor) [-1]: Celibacy. '''DENOBULAN''' [[File:SWADE.STPD.Denobulan.jpg | 300px | right]] :Hailing from the planet Denobula, Denobulans are a gregarious, inquisitive people who have been allies of Humanity since the 2130s. Though Denobula was not one of the founders of the Federation, the Denobulans joined soon after. Denobulans are a sociable people, with distinctive expressive features, who are used to living in close, communal conditions, and whose extended family groups are large and complex β a Denobulan may have several spouses, each of whom may have several partners of their own, and dozens of children between them. :'''Charismic''' [2]: being very personable, as Edge.</br> :'''Less Sleep''' [1]: only requires 4 hours of sleep a night and can go up to 1/2 Vigor die in days without while suffering no ill effects. :'''Life Path''' [2]: The Denobulans often dedicate their lives to one profession or pursuit. The gain a Skill Bonus of +2 with any one Smarts or Spirits based skill (player's choice). :'''Pacifist''' [-1]: as Minor Hindrance. '''EDOSIAN''' </br> [[File:SWADE.STPD.Edoan.jpg | 225px | right]] :The Edosian (single or pural) are a tripedal species, having three arms, three legs and three fingers and hail from the desert world of Edos. They have only recently joined the Federation and there are few members of the species serving in Starfleet. However a number of students have recently joined the Starfleet Academy so it is expected that more and more will be seen throughout the Fleet, serving in various functions. :The Edosian are a peaceful, polytheistic race from the planet Edos, located on the outer rim of the Milky Way galaxy. Due to their odd physiology they are treated a somewhat differently by other bipetal species in Starfleet and the Federation as a whole. :'''Bright''' [2]: base Smarts o/brf a d6 and maximum starting of a d12+1 :'''Pace''' [2]: base Pace of 8 and run die of d6+2 :'''Pacifist''' (Minor) [-1]: as Hindrance. :'''Outsider''' (Minor) [-1]: as Hindrance. :'''Three-Armed''' [2]: While they could carry extra weapons with their third arm cannot attack with it. They ellimate one Multi-Action penalty for the extra action if both are non-combat related (i.e. normally one might get a -2 for a ''Healing'' check and ''Electronics'' scanner roll. An Edosian would not). '''RIGELLIAN''' [[File:SWADE.STPD.Rigellians.jpg | 300px | right]] :Rigellians are a species of humanoids that have been compared to that of turtles or reptiles from Earth. Their leathery hide like skin is very hard and their mouths have a beak-like interior that allows them to bite fairly hard with it. Rigellians have been known to the Federation since its formation but the species was not interest in joined at the time. Recently this changed as their planet started experiencing vast climate changes and forced many to flee. The government petitioned the Federation to join which was accepted ten years ago. :This environmental disaster was caused by over mining on their homeworld of Rigel IV, which is now a volcanic and toxic wasteland. :'''Armored Skin''' [2]: shell-plates and leathery skin provides +4 armor. :'''Bite''' [1]: deals Str+d4 damage and considered armed. :'''Ruthless''' (Minor) [-1]: as Hindrance. :'''Strong''' [2]: base Strength of a d6 and maximum starting of a d12+1. '''TELLARITE''' [[File:SWADE.STPD.Tellarites.jpg | 250px | right]] :The stout, hirsute Tellarite species comes from Tellar Prime, and they are one of the founding members of the Federation. Theirs is a culture noted for being abrasive and argumentative, with a stubborn pride, quick tempers, and little patience. However, this is only a superficial view: while Tellarites are argumentative, it comes from a sense of intellectual honesty and rigorous skepticism. To a Tellarite, no idea, concept, or person is beyond challenge or analysis, and any notion that cannot stand up to scrutiny is an unworthy one. Tellarites revel in debates, and tend to greet one another with criticisms, complaints, and even insults; failing to respond in kind is poorly-regarded, as it displays a weakness of character and an unwillingness to confront flaws. :Tellar Prime is a very geological activite planet with wildly different environments. This lead early Tellarites as a species to developt a strong adaptive resistance to a wild ranged of conditions. :'''Driven''' (Minor) [-1]: Tellarite are driven by the need to question and debate. This can come off as stubborn or arrogant but those that understand them understand that they question everything. In Starfleet, most Tellarite focus this drive towards preferring their job to the best of their abilities, then argue why they did it this way. :'''Environmental Adaption''' [2]: gain a +2 to all resistant trait rolls and +2 Toughness verses any damage from hot or cold conditions, diseases and poisons, radiation and thin and dense atmospheres. :'''Healthy''' [2]: base Vigor of a d6 and maximum starting of a d12+1. :'''Toughness''' [1]: thick bodies provide +1 to their Toughness score. '''VULCAN''' [[File:SWADE.STPD.Vulcan.jpg | 300px | right]] :Vulcans are one of the oldest space faring races that made contact with all of the other warp capable species that would form the founders of the Federation. The Vulcans themselves are a stoic, rational people. Widely claimed to be emotionless, inmtruth the Vulcans feel deeply and intensely, to their own detriment. Their stoicism comes from a culture of logic and self-discipline, where emotions are analyzed and dissected to rob them of their potency, so that they cannot overwhelm or control the individual. Vulcans embrace science and reason, but their lives are not purely devoted to logic: they also have a deeply philosophical side, with art and music as vital to their culture as logic. They are also an intensely private people, with many aspects of their culture β such as the rites of pon farr β which are not discussed amongst outsiders. :'''Bright''' [2]: base Smarts of a d6 and maximum starting of a d12+1. :'''Habit''' (Minor) [-1]: distrust of others that displaying emotions. Generally suffer a -1 persuasion against it. :'''Heat Resistance''' [1]: gain a +4 bonus to trait tests and +4 Toughness against the damage from heat. :'''Pacifism''' (Minor) [-1]: as Hindrance. :'''Strong''' [2]: base Strength of a d6 and maximum starting of a d12+1. :'''Vulcan Nerve Pinch''' [3]: as the Stun power (SPC pg. 84) verses Vigor check -2 (-4 with a raise). The Vulcan uses their ''Fighting'' skill delievery the effect (Requires Touch). :'''Vow''' (Major) [-2]: use logic and reason in all maners and situations.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information