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==Water Mephit== ''If the jovial little water sprite would just stop with the terrible, terrible puns, then it might be more tolerable as a servant than as an enemy. At the current rate, it's going to kill you by trying to cheer you up.'' ''2nd Level Spoiler [Elemental]''<br> Initiative: +6<br> '''Damp Claws +7 vs AC''' β 3 damage<br> '''C Acidic Breath +6 vs PD''' (1d2 nearby enemies) β 5 acid damage and 5 ongoing acid damage.<br> ''Limited Use'': 1/round as a standard action if the Escalation Die is even.<br> '''R Briny Cloud +7 vs PD''' (1d3 nearby or far away enemies) β as long as they are affected by the briny, clinging fog, targets suffer a 20% miss chance on all their attacks (save ends).<br> ''Limited Use'': 1/battle<br> ''Flight'': Water mephits fly poorly for a creature of their diminutive size, except for in the vicinity of bodies of water; they swoop and dive over the sea like graceful birds. Graceful, reeking, dripping, endlessly joking birds that just won't shut up.<br> ''Resist Acid 16+''<br> '''Nastier Specials'''<br> ''Liquefy'': Whenever the water mephit strikes a staggered enemy with its damp claws, the target also suffers 5 ongoing damage and becomes dazed (save ends both).<br> '''R Killing Joke + 7 vs MD''' (1 nearby enemy) β the target suffers 7 psychic damage; in its next turn, it suffers a -4 penalty on its attack rolls unless it includes the water mephit as a target.<br> '''HP''': 32<br> '''AC''': 19<br> '''PD''': 15<br> '''MD''': 12 <br>
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