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Age Of Dragons: Conflict Resolution
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==Technique== '''Technique''' measures how effective you are at conducting yourself in a conflict, whether it be in attack or defence. The base amount for your ''Technique'' is a ''Sphere rating'' (i.e. Pneuma, Soma or Sophis), with a ''Skill bonus'' equal to your ''Arete'' in a relevant lifepath if you have an appropriate ''Skill Edge''. Each time you calculate ''Technique'' you can only gain a ''Skill bonus'' from '''ONE''' ''Skill''. ''Technique'' level needs to be determined for both the acting character and the targeted character. For example, in a physical conflict a Dragon that makes a furious assault of biting and clawing might calculate his Technique for the attack as follows: * Soma (6) + Warmaster Arete from ''Combat Training'' skill (4) = Total Technique (10). Whereas his target might calculate his defensive ''Technique'' as follows: * Soma (5) + Skydancer Arete from ''Aerobatics'' skill (2) = Total Technique (7). Different actions in a single Conflict may be based on different Spheres and use different skills, and this have different ''Technique'' ratings. Aside from a ''Skill Edge'', other factors may increase (or even decrease) ''Technique'', including but not limited to certain ''Birthrights'', ''Buffs'' and ''Defbuffs''. * If the attacker has higher technique, then the '''attacker has advantage'''. This means that an action is considered successful if at least one dice rolls 3+. * If the attacker has equal technique to the defender, then '''neither has advantage'''. This means that an action is considered successful if at least one dice rolls 4+. * If the defender has higher technique, then the '''defender has advantage'''. This means that an action is considered successful if at least one dice rolls 5+. <br><br>
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