Editing
Age of Dragons: Physical Adept
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Lifepath Powers= ==The Connected Web of Breath (Experience Rating: 1)== ''At this stage the Ambassador-Courtier has begun mastery of the fundamentals of his craft, exploring the power of words and diplomacy, and learning the ways of influence and intrigue. He begins to perceive that every spoken word has consequences, and that society consists of a connected web of breath. He gains the following powers:'' * '''Improved Social Evasion''' During Social Conflicts, an Ambassador-Courtier can use the Strategy ''Evasion'' on spotting 4+ Pneuma dice, instead of the usual 5+. * '''Improved Social Focus''' During Social Conflicts, an Ambassador-Courtier can use the Strategy ''Focus'' on spotting 4+ Pneuma dice, instead of the usual 5+. ==A Veteran of Hard Words (Experience Rating: 2)== ''With passing time the Ambassador-Courtier is hardened by his experiences and others will find it far harder to sway him. He is not only more wilful, but also cannier and wilier, more able to deflect the manipulations of others. He gains the following powers:'' * '''Mode of Argument''' During Social Conflicts, an Ambassador-Courtier who deals at least one point of Mental Resilience damage during a turn regains 1 point of Mental Resilience himself at the end of that turn. * '''Barrier of Wits and Suspicion''' The Ambassador-Courtier has a ''passive social defence value'' equal to half his current Experience Rating, rounded down. As his Experience Rating increases, so too does this passive defence value. ==Suspires of Words and Binding (Experience Rating: 4)== ''To gain an edge over his opposition, the Ambassador-Courtier may learn a handful of suspires that will improve and supplement his skills.'' * '''Suspires: Lesser Lore of Words''' The Ambassador-Courtier may learn suspires from the ''Lesser Lore of Words'', which concerns itself with the magic of names and language. Knowledge of these spells must be acquired in-game. * '''Suspires: Lesser Lore of Binding''' The Ambassador-Courtier may learn suspires from the ''Lesser Lore of Binding'', which concerns itself with the magic of agreements, contracts and pacts. Knowledge of these spells must be acquired in-game. ==Lord of Intrigue (Experience Rating: 6)== ''By this stage the dragon is a weaver of intricate webs of intrigue, working almost subtly and invisibly to attain his goals. He is instinctively and intellectually aware of the larger social context of every utterance, and is able to track the repercussions and echoes of the smallest whispered word.'' * '''Pulled Strings''' The Ambassador-Courtier no longer needs spies and servants to work his will at a distance - he simply twists any lesser beings in the vicinity into being his unwitting agents. In social conflict, he is always assumed to have the resources and connections to be able to make ''indirect attacks'', even if he is completely new to the area and seemingly without any support. Also, he can use the ''focus'' strategy at any range he is able to attack (rather than being limited to close range as normal). * '''A Subtle Knife''' The dragon can attack someone socially without them realising who is attacking them. When making an attack during a social conflict, the dragon can spot three 5+ Pneuma dice in order to conceal his identity. If he does so, then any mental resilience damage done to a target that turn will seemingly be without source - the target will either think that the weakening of his position is due to the vagaries of fate and fortune, or will randomly blame someone else. ==Master Magus of Words and Binding (Experience Rating: 8)== ''The Ambassador-Courtier's skill in his chosen sorceries grows, and he attains command of draconic sorceries of great potency.'' * '''Suspires: Greater Lore of Words''' The Ambassador-Courtier may learn suspires from the ''Greater Lore of Words'', which concerns itself with the magic of names and language. Knowledge of these spells must be acquired in-game. * '''Suspires: Greater Lore of Binding''' The Ambassador-Courtier may learn suspires from the ''Greater Lore of Binding'', which concerns itself with the magic of agreements, contracts and pacts. Knowledge of these spells must be acquired in-game. ==Fruition of the Millennial Seed (Experience Rating: 10)== ''Over his centuries, the ambassador-courtier has laid a complex web of intrigues, favours and influences all across the entirety of the realm. This web goes beyond geographic borders, across species and factions, and is anywhere and everywhere the dragon wants it to be. The ambassador-courtier need only apply the slightest pressure on this web and he can achieve massive effects. Within a single day the dragon can set into motion any single event that can conceivably be achieved through politics, be it the fall of the Ascendancy, an end to the Dragonwar or the utter destruction of a breed.'' * '''The Millennial Seed''' This power can only ever be used once by a dragon, as it represents the completion of a lifetime of manoeuvring and subtle planning. The GM and the player should collaborate to discuss exactly how the event will come to pass, and how long it takes (be it weeks, years or millennia). Regardless, the intervention's effects are inevitable and can only be cancelled by another Ambassador-Courtier using this same power to negate the effect. At the GM's discretion, a Dragon that somehow manages to keep taking his Experience Rating higher and higher may get the chance to "seed" another event - perhaps one for every +5 Experience Rating beyond 10 that he gains. ----
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information