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== Feat’s == '''Entangeling Exhalation''' [Breath] You can use your breath weapon to create an entangling mesh of energy. Prerequisites: Dragonblood subtype, breath weapon. Benefit: When you use your breath weapon, you can choose to enmesh all creatures in its area instead of producing its normal effect. Your breath weapon deals only half its normal damage; however, any creature that takes damage from your breath weapon becomes entangled and takes an ectra 1d6 points of damage, of the same energy type as normally dealt by your breath weapon, each round at the start of your turn. This effect lasts for 1d4 rounds. If your breat weapon doesn’t deal energy damage, creatures damaged by the initial breath are still entangled but don’t take additional damage on later rounds. '''Exhaled Barrier''' [breath] You can use your breath weapon to create a wall of energy. Prerequisites; Dragonblood subtype, breath weapon. Benefit: When you use your breath weapon, you can choose to create a 10-foot-by-10-foot vertical plane of energy instead of producing its normal effect. The opaque wall’s near endpoint begins at any corner of your space and extends in a straight line for 10 feet or until it contacts a solid surface. The wall lasts for 1d4 rounds. Any creature passing though the wall takes damage equal to that normally dealt by your breath weapon. If you create the wall so that it appears where creatures are, each creature takes damage as if passing though the wall. Either way, a successful Reflex save (DC 10 + ½ your HD + your Con modifier) halves this damage. If your breath weapon doesn’t deal energy damage, the wall deals fire damage. If your breath weapon doesn’t deal damage, the deals 2d6 points of fire damage. '''Ability Focus''' (breath attack) [General] Choose one of the creature’s special attacks. The attack becomes more potent than normal. Prerequisite: Special attack. Benefit: Add +2 to the DC for all saving throws against the special attack on which the creature focuses. Special: A creature can gain this feat multiple times. Its effects do not stack. Each time the creature takes the feat, it applies to a different special attack.
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