Editing
Arcadian Academy
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Junko Mizuchi - Dragon Girl (GaoGaiGar) == Junko was an ordinary Japanese girl, spunky and athletic. When it came time for junior high, she wanted to go to one where she wouldn't have to ride the train for two hours. She found it... Hachiman Jr. High. All of the clubs were martial arts clubs, and the sports clubs were all violent. But she REALLY hated taking the train for two hours. The gym teacher took her under her wing and taught her the art of Tatsumaki-Ryu and how to sense and use chi... most importantly, not just how to fight but when to fight. She had a talent for that, she found. A rivalry with another school turned into something much greater by her last year there, a grudge from the past threatening the future. The school tournament held much more in the balance than a trophy. A personal match kept her from advancing past the semi-finals... a battle she won. The climax of everything destroyed the gym. As a result, her mom, worried for her safety, sent her to live with her aunt Anzu in Emerald City USA, where she'd start high school. Maybe it wouldn't be so bad to have a more normal life for a while. That normal life lasted for about a week... then she ran into a bold daylight bank robbery by a gang using weapons out of a sentai show. They were shooting up the neighborhood something fierce and she couldn't just stand there. Someone shot a video of her beating up all eight of them and their car and posted it to Youtube, where it was picked up by the news and she was tagged as "Dragon Girl." Even though it was fuzzy and shot at a distance, the Arcadian Academy contacted her aunt soon after and so Junko's high school life begins. It looks like there are a lot of interesting people to fight and train with there! Thanks to her schooling, Junko is a highly-trained and experienced martial artist. Her Tatsumaki-Ryu is a karate-descended style with a lot of punches and kicks used in rapid-fire combo moves. Her ultimate technique is a massive spiral chi blast called the Roaring Dragon, with an upward-firing variant called the Rising Dragon. Her costume is pretty informal... a cloth mask over her nose and mouth and open-finger fighting gloves on top of whatever she's wearing. Sneakers, cargo shorts or sweatpants and a T-shirt or tank top are common choices now that she doesn't have to wear a school uniform every day. She has a couple of tops with a large yin-yang symbol on the back to be more super-hero-y. Junko lives with her aunt Anzu, who married an American just out of high school and was left by him a few years later. She runs a karaoke bar downtown. She's more adventurous and less formal than her sister, which is why she approved Junko's admittance to the Academy, without sharing too many details with Junko's mom. Junko is 5'2" tall with short, slightly spiky hair. Her modest build and cheery demeanor belies her strength. She's cheerful and outgoing, though less so in comparison to most Americans. Her big hobby is martial arts and she loves to fight new opponents and spar. She also enjoys seeking out fun new places to eat and video games. Being a super hero isn't something she planned on, but it does seem interesting enough to try out. ; COMPLICATIONS : '''Motivation: doing good -''' It's a martial artist's duty to protect the weak. : '''Secret Identity -''' Who knows where her mom would send her next if she found out what Junko was up to here! : '''Power Loss -''' Chi isn’t unlimited. She can’t fire off unlimited Rising Dragons and even sequential ones can be draining. Five is her absolute limit, but there are other limitations : '''Quirk: Code of the Martial Artist -''' Treat honorable foes honorably, don't kick people when they're down, don't abuse the weak, etc. Punish those who break the code. : '''Quirk: likes to fight -''' She does love to test her skills. : '''Quirk: cultural newcomer -''' Junko is fluent in English, but not completely familiar with American culture, and misunderstandings can happen. ; ABILITIES (66pp) : Strength 2, Stamina 3, Agility 8, Dexterity 0, Fighting 10, Intellect 0, Awareness 10, Presence 0 ; SKILLS (8pp) : Acrobatics 2 (+10), Athletics 2 (+10), Close Combat: unarmed 1 (+11). Expertise: martial arts 5 (+5), Persuasion 6 (+6) ; ADVANTAGES (18pp) : Agile Feint, Assessment, Defensive Roll 3, Evasion 2, Feature 1 (Deft: Use Agility for Athletics), Great Endurance, Improved Disarm, Improved Trip, Language 1 (Japanese), Move-By Action, Power Attack, Skill Mastery (Acrobatics), Takedown 2, Uncanny Dodge ; POWERS (23pp) : '''Tatsumaki-Ryu Martial Arts style -''' Damage 3 (Str-based) = 3pp : '''Intense Training -''' Leaping 2, Speed 1, Movement 1 (safe fall, limited: only near surface) = 4pp : '''Chi Sense -''' Senses 3 (detect chi/life; acute, ranged) = 3pp : '''Honed Instincts -''' Senses 1 (danger sense) = 1pp : '''Special Moves:''' :: '''Combo attack/Hurricane Kick -''' Multiattack on unarmed damage 5; '''Breaking Blow -''' Weaken Toughness 5 (affects objects only, limited: only against own attacks; insidious, subtle 1) ''linked to'' unarmed attack; alternate effect 2 = 10+2pp ::* alt: '''Read Moves -''' Affliction 8 (Will; vulnerable/defenseless; increased range 2, limited: only against own attacks, limited degree; insidious, subtle 1) ::* alt: '''Ultimate Attack Roaring Dragon/Rising Dragon -''' Damage 8 (chi/energy; area: line, unreliable: 5 uses; incurable) ''linked to'' Move Object 2 (area: line, limited: only when damage is inflicted, limited direction: push away, reduced range) ; DEFENSE & INITIATIVE (5pp) : Initiative 0 (+8) : Dodge 2 (+10), Fortitude 3 (+6), Parry 0 (+10), Toughness 0 (+3/+6), Will 0 (+10) ; OFFENSE : Unarmed combo +11 (close, damage 5, multiattack) : Breaking Blow +11 (close, damage 5, objects suffer Weaken Toughness 5 against further attacks) : Roaring/Rising Dragon (close, 5x30ft line, damage 8, push Str 2) ; EQUIPMENT : Smart phone
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information