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== Enhancements == *Agent: Your agent gives you +1 to Strategy tests. *Enhancement 1: Reinforced Skeleton. Your body has been heavily fortified, its bones (or frame) bonded with a composite of ceramics and non-magnetic metals that make it nearly indestructible. While this doesnโt provide much in the way of protection against slashes and punctures, a tremendous amount of force is required to break your bones. The amount of stress absorbed when you take a Severe or Extreme Physical Consequence is increased by +3. *Enhancement 2: Hidden Weapon System. There is a railgun concealed within your forearm, which can fire projectiles from a concealed port in your palm. Heavy Rail-Pistol: Weapon Rating 4. Range 2. Aspects: Armor Penetrating. Reduce WR by -2 for silent mode. *Enhancement 3: Adrenal Boost Module. Enhancements to your adrenaline system allow you to trigger an adrenaline surge at will. This surge of adrenaline increases your reaction time and muscle strength, but also tends to make you shaky and anxious until the adrenaline clears from your system. You can activate this Augmentation as a Free Action. Upon doing so, you gain a +1 bonus on your Athletics and Melee Skills, and the amount of stress absorbed by any Physical Consequence you take is increased by +1 for the duration. These bonuses last for a number of rounds equal to your Endurance, after which you gain an Aspect called Got the Shakes until the end of the scene.
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