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==Skills, Domains and Abilities== {| class="wikitable floatright" |- ! Skills ! Knacks ! Domains ! Knacks |- style="vertical-align: top;" | Compel | | '''Cursed''' | |- | '''Delve''' | | '''Desolate''' | |- | Discern | | Haven | |- | Endure | | Occult | |- | Evade | | Religion | |- | '''Hunt''' | | Technology | |- | Kill | | Warren | |- | Mend | | Wild | |- | '''Sneak''' | | | |- |} ===CORE=== '''Collateral:''' You have a knack for getting behind someone else when things kick-off. Once per session, allocate stress to the nearest friendly target (PC or NPC) instead of marking it yourself. '''Heartsblood:''' You have a bone-deep connection to the Heart Itself; the closer you get, the more powerful you become. Your minimum protection value for all resistances is equal to the tier of the Heart you are currently on. This value doesn’t add to other sources of protection, but your base protection can’t be lower than your current tier unless you specifically lose access to it due to fallout. '''Red Feast:''' Your crucible guts pluck memories from the meat. When you eat a resource, you gain any domains associated with that resource until the end of the situation. If you already have access to the domain, gain an appropriate knack. There’s no limit to what you can eat, but tough or noxious materials might require an Endure+Cursed check to avoid causing yourself harm. Consuming resources requires your attention and leaves you exposed, so doing it successfully in stressful situations (such as combat) could require a '''Sneak''' or '''Evade''' roll. ===MAJOR=== '''Monstrous Appetite''' When you use THE RED FEAST to consume a resource that has a domain you can access, remove stress from Blood or Echo equal to the amount rolled on the dice instead. ===MINOR=== '''Darkling Eyes:''' Your jet-black eyes allow you to see in pitch blackness as though it were full daylight. '''Pitch Skin:''' The secretions from your skin are flammable and adhesive, acting as a sort of volatile glue you can exude at will. '''Desperate Measures:''' You can consume the flesh of something or someone that you have recently killed and gain a skill associated with them for the remainder of the situation.
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