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Beyond Reach a MGTraveller game
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==Setting== *Mechanics wise. Take anything written in the MGP Aslan book about the Trojan Reaches as the default. Sector, subsector and world write ups are all essentially correct. The general 3rd Imperium backdrop is in place. *The speedy Imperium The only tech change I'm making is to turn 'jump drive' into something like the hyperdrive mentioned in the core book - you enter another dimension but still have to move through it. However, for simplicity, lets assume the jump drive provides the propulsion in hyperspace, so a jump 2 drive moves you through hyperspace at 2 parsecs/day. You still have the absolute distance limit, the fuel consumption, etc of the jump drives and still need to aim a hyperdrive at a gravity well [no deep space jumps]. Only thing is, bigger jumpdrives are now faster on smaller runs... a jump-2 ship can do a jump 1 run in 12 hours. A jump 6 ship could do it in 4. This makes space a lot smaller, while still keeping most of the knock on effects from a jump-derived setting. Most ships jumping to their full extent expect roughly a day in hyperspace. *Setting "The Trojan Reaches is a house of cards, with the Aslan Exiles breathing on it ever so gently. Duke Tobia wants to turn that breath elsewhere, but he doesn't have a lot of options. So he touches a card here, props on up there, sometimes replaces one with another. Sometimes, he loses a card..." Eliayt Shnorum: The Trojan Reach at the Turn of the Century - a Guide. [Original version]. There's a cold war in the Trojan Reaches, one that leaders on both sides hope won't erupt but that also seems inevitable, given the biological urges of the two main species involved. This is the Imperiums frontier - it can take a year for a message to reach here from the Core. It is also home to a massive migration of Aslan lo! all those many centuries ago, exiles and losing sides. Naturally, the two have met and naturally, there were wars. Neither side really had the resources to carry it through, so they declared a buffer zone. Now, add four hundred years. The Imperium is entrenched, secure in their own superior technology and great wealth. Meanwhile, the Aslan Exiles have reached some kind of peace with the Heirate, have grown strong and filled their domain...to the point of 'too many sons'. Infighting between major clans has kept this overpopulation manageable before now...but the peace arrangements amongst the clans is ironically pushing them closer to war. *The Reaches. And the buffer zone? A haven for pirates and raiders of both races [some of the worst in known space], tiny stellar empires that have come and gone or are growing even now. Corporations work outside the borders, the ComSentient Alliance and the Florian League guard their own interests and the madness that is the Glorious Empire haunts the region. Conservative elements on both sides sponsor the rich trade routes that pass through the area...megaliners guarded by miitary and private fleets, almost immune to the chaos around them. Their interests have kept the balance of power in the area as it is for a long time, but the prospect of an Aslan explosion into the Reaches is never far from anyones mind. *Grand Motivations The Imperium, it seems, is trying to buy time. Or avert war. Or provoke one. Its hard to tell. To the average citizen, these seem to be the major powers at play in the Reach. At least, these seem to be the three most consistent theories that explain the sudden urgency to colonise borderworlds, move fleet bases, take a more aggresive approach to the zone pirates and formally lift the tech ban on Hradu. you'll hear one or the other bantered about in bars from startown to startown.
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