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Caverns Without Number
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==The Local Environment== It's early spring and you're probably going to be stuck here for about the next year, until Nibiru returns and you can get home. The city-state of Amarna is located on a fertile river delta that empties into a sea. That's where Nibiru came to rest. The area around the great river is a green and well-developed valley, with large towns and farming villages served by a regular geometric pattern of irrigation channels. To the east, about a day's walk down the coast, is a small semi-fortified city named Tjaru, in an undesirable and swampy region. It is used as a place of exile for criminals and the disgraced. That's where you've currently ended up. And you've heard rumors of a recently-discovered Deep, one of the vast underground fastnesses built by various ancient civilizations. Deeps are dangerous, in ways both mundane and exotic. However, they frequently contain raw wealth left behind by the Ancients. Also, the even more precious sorcerous, alchemical, or technological artifacts that they seem to have had such a panoply of. This would be an outstanding way to support yourselves for the next year. And, if you're lucky, you might go beyond supporting yourself in reasonable style, and find that you've recovered something valuable enough to earn a higher station in Nibiru. Note: Tjaru and other nearby settlements are all part of the same Amar "city-state," ruled over by the central city Amarna. It is also styled as Amar-Na in more formal writings. The people that live here are Amars. The adjective form is Amaric.
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