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Character:George Smith
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==Commentary== Like I said before, George is designed to fit into just about any campaign involving mortals. Thus his back story and stat and skill set try to make him useful in a wide array of situations without too much modification. He's useful in a combat oriented party. He has use for investigative groups. He can even help out your modern dungeon explorers with his knowledge of construction. If nothing else, his drive skill means that when it's time to get away from whatever evil is chasing you he's a good choice for behind the wheel.
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