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CharacterD&D 5E: Trickster's Gambit - 3
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==Skills and Feats== '''<u>Proficiencies</u>''' : Insight (Wis) +4 (Acolyte) : Religion (Int) +3 (Acolyte) : Intimidation (Cha) +6 (Warlock) : Nature (Int) +3 (Warlock) : Athletics (Str) +7 (Half Elf) : Survival (Wis) +4 (Half Elf) : '''Proficiency Bonus''' +3 '''<u>Feats</u>''' : '''Polearm Master''' (p.157) :: You can keep your enemies at bay with reach weapons. You gain the following benefits: ::: When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. The weapon’s damage die for this attack is a d4, and the attack deals bludgeoning damage. ::: While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach. : (Consider later: Martial Adept (p.157, then p.68))
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