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===Ph.D College=== Journalist/Investigation Program <br> - Computer Operation [+30%] (40% +5% per level) 95% <br> - Research [+30%] (50%+5% per level) 98% <br> - Surveillance Systems [+30%] (30%+5% per level) 85% <br> - Writing (Journalistic Style) [+30%] (25% +5% per level) 80% <br> Communication Program <br> - Basic Electronics [+30%] (30%+5% per level) 85% <br> - Radio: Basic [+30%] (25%+5% per level) 80% <br> - Electronic Countermeasures [+30%] (30%+5% per level) 85% <br> - T.V. & Video [+30%] (25%+5% per level) 80% <br> - Read Sensory Equipment [+30%] (30%+5% per level) 85% <br> Technical Program <br> - Computer Programming [+30%] (30% +5% per level) 85% <br> - History: Pre-Rifts (North America)[+30%+5%] (32%/24%+4% per level) 87%/79% <br> - Mythology [+30%] (30%+5% per level) 85% <br> - Jury-Rig [+30%] (25%+5% per level) 80% <br> 2nd Journalist/Investigation Program <br> - Computer Hacking [+30%] (30%+5% per level) 85% <br> - Disguise [+15%] (25%+5% per level) 65% <br> - Imitate Voices & Impersonation [+15%+5%+5% +5%] (36%/16%+4% per level) 86%/66% <br> - Pick Locks [+30%] (30%+5% per level) 85% <br> Physical/Athletic Program <br> - Acrobatics <br> * Automatic kick attack at first level; 2D4 damage <br> * Sense of Balance [+30%](60%+2% per level) 98% <br> * Walk tightrope or high wire [+30%](60%+3% per level) 98% <br> * Climb Rope [+30%](70%+2% per level) 98% <br> * Back Flip [+30%](50%+5% per level) 98% <br> * Base Climb Ability [+30%+5%] (40%) 75% <br> * Base Prowl Ability [+30%+15%+5%](30%) 80% <br> * +2 to roll with punch or fall, +1 PS, +1 PP, +1 PE, +1D6 SDC <br> - Boxing <br> * Auto-Knockout on natural 20 <br> * One additional melee attack <br> * +2 to parry and dodge, +1 to roll with punch or fall, +2 PS, +3D6 SDC <br> - Gymnastics <br> * Automatic kick attack at first level; 2D4 damage <br> * Sense of Balance [+30%](50%+3% per level) 95% <br> * Work parallel bars and rings [+30%](60%+3% per level) 98% <br> * Climb Rope[+30%](60%+2% per level) 98% <br> * Back Flip [+30%](70%+2% per level) 98% <br> * +5% to Climb skill <br> * +5% to Prowl skill <br> * +2 to roll with punch or fall, +2 PS, +1 PP, +2 PE, +2D6 SDC <br> - Wrestling <br> * Body block/tackle does 1D4 damage and opponent must dodge or parry to avoid knock down (loses one melee attack) <br> * Pin/incapacitate on a roll of 18, 19 or 20 <br> * Crush/squeeze does 1D4 damage per squeeze attack <br> * +1 to roll with punch or fall, +2 PS, +1 PE, +4D6 SDC <br>
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