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Coup-De-Grace: Mage Foci
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==Double Handed== Its often hard to determine one staff type from another visually! Make sure everyone agrees what the staves represent before the warbands are selected. Suggested visual appearances are listed in brackets and italics at the end of each rules-set. You can also go by the appearance of the mini overall: a mini that is clearly a necromancer should have a Staff of Death, for example, no matter what the staff's appearance is. * '''Staff of Air''' - ''Tempest'': SPELL. Pick a direction: towards caster, away from caster, clockwise or anticlockwise. All models (friend or foe) within six squares of the caster are moved one square in that direction, if possible. ''(appearance: crystal-topped staff)'' * '''Staff of Chaos''' - ''Wild Magic'': QUALITY. At the start of this mini's activation, roll a D6. This changes the Chaos Staff into the following named staff type till the end of the turn: 1: Staff of Air, 2: Staff of Earth, 3: Staff of Fire, 4: Staff of Lighting, 5-6: All of the above (but still cast only one spell). ''(appearance: gnarled or warped staff)'' * '''Staff of Death''' - ''Deathsurge'': SPELL. When this spell is used, select any model, ally or enemy. The target gains 1 HP if it undead (to a maximum of its starting HP), or loses 1HP if it is a living organic creature. This is not an attack. ''(appearance: skull-topped staff)'' * '''Staff of Earth''' - ''Treacherous Footing'': SPELL. All enemy models within three squares of the caster have all movement costs doubled while within this zone till the end of the round. If the caster subsequently moves, the affected zone moves with the caster. ''(appearance: stone staff)'' * '''Staff of Fire''' - ''Fireball'': SPELL, RANGED ATTACK. Whenever you attack with this focus you must select a 3 x 3 square to target, which may not contain any allies. You only need to have line of sight to the centre square and calculate range only to that square. Roll one attack, and apply the result individually to each enemy within this area. ''(appearance: wooden staff)'' * '''Staff of Life''' - ''Lifesurge'': SPELL. When this spell is used, select any model, ally or enemy. The target loses 1 HP if it undead, or gains 1HP if it is a living organic creature (to a maximum of its starting HP). This is not an attack. ''(appearance: growing or living staff)'' * '''Staff of Lightning''' - ''Chain Lightning'': SPELL, RANGED ATTACK. This attack always treats all targets as unarmoured (base defence value 3) no matter what armour they are wearing. On an attack roll of 6, you may immediately attack again with this focus against a target you have not yet attacked with this focus this round. ''(appearance: metal staff)'' * '''Staff of Order''' - ''Neuromancy'': SPELL. Select an enemy model. Immediately take a turn with that model as if it were a model you control. All movement costs are doubled during this move. ''(appearance: staff with hard polgonal edges along shaft)'' [[Category:Coup-De-Grace|Main page]]
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