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D20 Chase Rules
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===Terrain=== Different types of terrain pose different threats and opportunities. <div style="margin:15px; padding:10px:"> '''Open Terrain''' Wide open spaces: Empty roads, flat deserts. Chases start at 3/4 of the top speed of the fastest transport involved. The transport with the higher max speed gains a +2 speed bonus to manuver checks. DMs randomly roll a d10 every round, a 1 indicates a dc12 obsticle has cropped up. '''Closed Terrain''' Closer space: City streets, winding dirt roads. Closed terrain chases start at 1/2 of the top speed of the fastest transport involved. DMs randomly roll a d6 every round, a 1 indicates a dc18 obsticle has cropped up. '''Tight Terrain''' Small space: Crowded market, Steep hill, Battlefield. Chases start at 1/4 of the top speed of the fastest transport involved. The transport with the higher handling gains a +1 speed bonus to manuver checks. DMs randomly roll a d4 every round, a 1 indicates a dc24 obsticle has cropped up. </div>
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