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=== Flaws === '''Carefree''' (Minor, Personality) You are unshakably cheerful and happy in all circumstances. '''Dark Secret''' (Major, Story) You are haunted by something that would lead to shame, rejection, and possibly revenge if discovered. Hints about the secret continually arise, and there might be others who know it and could betray you. This makes you avoid certain places, dislike certain people, or fear certain things. (Student of Diedne magic) '''Weird Magic''' (Minor, Hermetic) Your control over magic is somewhat loose, perhaps due to Twilight effects or idiosyncratic training. Roll one extra botch die when you roll a zero on stressed spell casting rolls, apart from your other botch dice. Botches from this die should be strange or bizarre rather than dangerous, and if the Weird Magic botch occurs along with a regular botch, the results could be truly spectacular. '''Unstructured Caster''' (Major, Hermetic) You have never quite mastered the intricacies of spellcasting, and are unable to perform formulaic magic without extreme effort. You cast all formulaic spells as though they were ritual spells (including the need for vis), and you may not learn ritual spells at all. You cast spontaneous spells normally. '''Driven''' (Major, Personality) You have some goal which you are determined to bring about. This has to be the sort of big goal that could shape an entire life, but if you do accomplish it you will immediately turn to a new project. (Be the greatest bard in Eire) '''Weak Enchanter''' (Minor, Hermetic) Your Gift is ill attuned to creating enchanted devices. Halve your Lab Total whenever you create or investigate an enchanted item. If you have a Deficiency that counts as part of the Lab Total, apply the Deficiency first and then halve the remaining total. '''Cyclic Magic (Negative)''' (Minor, Hermetic) As with the Hermetic Virtue, your magicis attuned to some cycle of nature and is less potent at specific times. You have a β3 penalty to all Lab Totals and Casting Totals during that time. The length of time during which you are at a disadvantage must be equal to the time when there is no penalty. (Lunar cycle) '''Chaotic Magic''' (Major, Hermetic) Your magic is very wild. When you cast a spontaneous spell, you must specify a desired level of effect. If you fall short of or exceed that target by more than one level, the spell still works, but its effects are beyond your control β the story guide decides the results. The level of effect includes any levels you assign to Penetration. '''Higher Purpose''' (Minor, Personality) Let others concern themselves with petty matters, you have a nobler goal. This purpose should be altruistic, like freeing an oppressed people or bringing peace between the Order of Hermes and society. (Restore honor to the Irish) (from Mythic Blood)
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