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Dogs with Cards
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=== Traits === All Traits are either ''regular'', ''troublesome'', or ''strong''. A Trait may also be ''significant'' (as well as regular, troublesome, or strong). Here's how to keep track of that: * Regular traits receive no special marking. * Troublesome traits receive a "-" mark. * Strong traits receive a "+" mark. * Significant traits receive a "*" (asterisk/star) after their name. Converting from regular Dogs rules: * Troublesome Traits are like 1d4 or 2d4 Traits. * Regular Traits are like 1d6, 2d6, or 1d8 Traits. * Strong Traits are like 2d8, 1d10, or 2d10 Traits. * Significant Traits are like Traits that have 3 or 4 dice in them, and they can be of any "size", whether regular, troublesome, or strong. For example, 4d6 is significant, 3d10 is strong and significant, and 4d4 is troublesome and significant. ''For example: Let's say you draw your gun. Draw cards for it normally, but also draw cards as though you brought a troublesome trait into play (for that extra d4).'' ''Another example: For an initiation conflict, you're supposed to roll 4d6 + 4d10. 4d6 is a significant trait, so draw cards for it (as you'll see, that's two cards). 4d10 is strong AND significant, so draw for that too (in this case, it's four more and you keep the best two).'' If you convert an existing character by the guidelines above, you may need to combine or remove a few one-die Traits: a Dogs character with several one-die Traits could potentially have twice as many Traits as they should under these rules. You'll have to use your best judgement in those cases. To make a new character, choose one of the following templates:
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