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=== Movement Phase(s) === In combat 1" = 10'. Each character may move up to their full movement during Phase 2 of combat, under control and able to fighter at the end. Characters may move up to double their movement at a full sprint for one Round, but may not engage during that time. In addition, any character who does not do any other action in combat, may make an additional move during Phase 7. Any character that has the ability to split-move and attack, may stop at any point during their movement to resolve a missile attack. Enemies may fire missiles at any point during this movement. If the Mover is moving directly towards the firing characters, then the attack is resolved at a range when half the units movement has occurred by default. A player character may wait and attack at any point, but followers must make an immediate Morale check to hold their fire until the enemy approaches closer. Failure on this Morale check only indicates that followers fire at the above specified distance. If the Mover moves across the field of fire of enemy units, those units may fire at any time they desire. All wounds due to missile fire during movement are considered to be simultaneous. Those taken out of the fight during this segment may still resolve their ranged attacks. Units from either side may fire during Phase 2 or 3, but not both. For the details of how to resolve missile attacks, see below.
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