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== Conclusion == It is not enough that you focus on a few of these. You must weave them together into a seamless character design. This isn't as difficult as it might sound. Most characters split between fast and strong. The fast are typically good at dodge or parry, have good iniative, and good accuracy. The strong are typically good with soak, and good with damage. But it doesn't have to be this way. Any number of possibilities are available to your characters. A few examples: Fire Eyes, a southerner, is both wiry and strong. He has a good dice pool (Dex 4 + Melee 3) and is strong (Strength 3) but lacks only stamina (Stamina 2). He focuses on quick movements (High dodge), and eschews armor as a result. His weapon of choice? A Great Sword strapped to his back. The result is a character that, when he loses iniative, can abort to a dodge to survive. But when he wins, he can attack multiple times with a very powerful (9L) attack, which will typically cleave most extras in half. Should he get hit, however, it's over. His lack of initiative means he might have to be patient before he can strike. Shala Wind Rider is an Marukani Mercenary. She prefers to ride horseback, and wields the short bow. Her horses speed allows her to keep out of range of most hand to hand fighters, and her arrows allow her to plink them from a distance. While not great in damage, its difficult to hit her, or slow her down. In close combat, she wields a short sword: not very effective, but good enough until she can get away. Prince Brand is a knight-trained northerner. He also rides horseback, and wears heavy (Plate and Chain) armor. This gives him excellent soak. His target shield, combined with being on horseback, makes him very difficult to hit, blunting most small attacks enough so that he has little to worry about againt multiple, small attacks. His only weakness is his offense. He is neither particularly skilled, nor is his straight sword particularly formidable. As you can see, there are a broad pallette of options available even to a mortal for you to choose from. Choose wisely. <i>A note on Exalted:</i> We all know Exalted have their own special advantages. This does not, however, entirely exclude them from the above rules. It is entirely possible to run an Exalted just as you would a mortal. A Solar with a Orichalcum Daiklave and Orichalcum Plate will typically have a larger dice pool, better stats, and stronger soak than any mortal. With these advantages alone, Charms aside, he will win more than he loses against most mortals. Do not be afraid to pattern your Exalted after more mortal level warriors. While you will be unlikely to take down armies, you will still be quite formidable. ---- Original Author: Mailanak on Exalted Wiki http://exalted.xi.co.nz/wiki/wiki.pl?LibraryMailanka [[Category:Exalted]]
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