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FANGS: Appendix B - Non-Human Races
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==Other Races == The GM can modify these races, or create his own. It is very easy to abuse these rules, so the GM should consider these non-human racial rules optional, or restrict players to a limited number of races, or only allow better players to role-play non-humans. The technique used to figure out the Character Point cost of a non-human race is to add up all the Characteristic costs, the costs of the Advantages and Disadvantages, and add 10. This base cost is a 5 point "Patron" Advantage with other members of the same race, plus 5 points as the price for being different. For instance, Elves have net 0 Characteristic cost because the + and - even out. The cost of Latent Magic Talent & Night Vision Advantages are 20 Character Points, plus the base race cost of 10 totals +30 Character Point cost for a character to be Elven. In the case of the Orc, it has a net -3 in Characteristics, which gives a credit of -20 Character Points. The Advantage of Night Vision and Disadvantage of Hunted have a net 0 Character Point cost. With the base racial cost of 10, this makes the cost for a character to be an Orc a Disadvantage of -10 points.
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