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FantasyCraft:Otters Ransom
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====Default Campaign Qualities==== *'''Fast interests''' (permanent): Honestly I feel the default game is a bit over restrictive with number of Interest, and while at first looks like they are meant to be fluff background knowledge too many mechanics are based on them. *'''Miracles (permanent)''': This is self explanatory as it fit's my first goal can't have priest and Paladin without it *'''Beneficent Universe (Permanent)''' [Note must be alignments mandatory path see alignments]: This is to give alignments at set theme *'''Plentiful magic items (permanent)''': Part of making the world High magic is making sure magic items are plentiful. *'''Great Magic Items (permanent)''': To make the spread of available items larger *'''Sorcery (permanent)''': Again self explanatory can't have Mages and alchemist without it. Not a campaign quality as such but best place to put this The era of the setting is assumed feudal with Prototype Reason items on the horizon.
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