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Flamepunk: Armour
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===Damaging and Repairing Armour=== The Flamepunk game doesn't keep track of armour damage normally, on the rationale that any attack that is sufficient to ruin armour is also normally sufficient to ruin the person wearing it. Optionally, the GM may want to introduce rules for armour repair, for example when picking up armour off an enemy that has been killed. In this circumstance it is suggested that GM's rule ad hoc wha percentage damage the armour has taken, and charge a repair cost equal to that percentage of the purchase price. <br><br>
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