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Flamepunk: Technology and Weaponry
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==Mobility Penalties== Some particularly unwieldy equipment also has a '''Mobility Penalty'''. Mobility Penalty from different pieces of equipment is added together and applied as a total Mobility Penalty to the character. A character with a Mobility Penalty who attempts a ''Move Action'' pays a surcharge of dice equal to the Mobility Penalty to attempt the action. For example, if a character wants to make a 3-dice move action and he has a Mobility Penalty of 3, then the action instead costs him 6 dice to attempt, though he still only gets to roll 3 dice. Note that the "Tank" physical trait offsets mobility penalties to some degree. <br><br>
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