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Flumina et Lacus Combat
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===Actions=== *attack with strike, perform Blocks with block. *may also inflict marvels, these always use a non-combat skill to attack and defend **Disorient (-1 to one non-combat skill) **Disrupt (-1 to one combat skill) **Knockback (push 1 zone) **Secondary Stirke (must have an internal to use) (both attacks take -2 to resolve) Damage Shifts + Damage = Stress Toughness + Armor + Chi expended = Chi Aura Stress < half = no effect half to < Chi Aura = 1 ripple > Chi Aura = a trivial condition CA+3 = minor condition CA+6 = major condition Must inflict at least a trival condition to inflame an existing one. Ripples add 1 to Stress inflicted to determine if a condition is inflicted
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