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Genius The Transgression/Introduction
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===How to Use This Book:=== Information on geniuses, what they are, and the world they inhabit is divided into several sections. The Prologue: Behold, The Secrets of Immortality! shows the wonder and horror of life as a genius. Chapter One: The Cosmos provides information about the world of mad science, from the laws that control it to the societies and organizations the Inspired have created. Chapter Two: Character Creation presents rules for creating many types of geniuses, from reclusive librarians to aeronautical adventurers, and descriptions of the wonders that a genius can create. Chapter Three: Systems and Foundations describes in detail the rules of a mad scientist's world, explaining how to select a foundation, how to build wonders, and what the different Axioms teach a genius. Chapter Four: Special Rules and Systems includes details on a number of situations relevant to being a genius, such as managing beholden, building capacitors, and the terrifying effects of Havoc. Chapter Five: Storytelling and Antagonists explains how to run a Storytelling game of forbidden science, focusing on why the Inspired act as they do and what stories you can tell with them. Here are also the enemies of the geniuses: the intelligent cast-offs of abandoned scientific theories called the manes, the orphaned inventions of the geniuses that hunger for power, and the dreaded Clockstoppers, enemies of all Inspiration. Appendix One: Sample Wonders offers a rich selection of wonders that a genius might build, to serve as inspiration or to be appropriated directly. Appendix Two: The Fellowships outlines the secret thinktanks and programs that the Inspired have created, and what a genius can gain by participating in one. Appendix Three: The Seattle of Tomorrow presents the travails and terrors that a genius might find in the West Coast city of Seattle, complete with sample characters and enough story elements to begin a chronicle there. An Epilogue: The Answer to Everything, concludes the text.
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