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Gladius et Aegis: Internal Traits
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===Immoral=== Though you know what other people define as being moral, you don't hold yourself beholden to those rules. You might pretend to be, but ultimately you are never held back by your conscience. *'''Benefits:''' You don't suffer any penalties from conscience where others might. For example, if called upon to kill a baby for personal gain, most characters would have to pass an Intellect check first to override their discomfort. You wouldn't need to. *'''Drawbacks:''' Your lack of morality sometimes makes empathy hard: while you might understand on an intellectual level why a mother sacrifices herself for her child, you can't put yourself in her shoes. Also, you don't get the same buzz of self-satisfaction that most people get when they do a good thing. *'''Other Notes:''' This is a difficult trait to roleplay, and also one that can make working with other more moral characters difficult. After all, in real life, very few players of roleplaying games are wholly immoral! If a player can't keep it up, its perfectly reasonable for a GM to say that a glimmer of conscience is starting to form, and to remove this trait.
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