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===Critical Hits/Misses=== A natural 20 results in the attack doing maximum damage. A natural 1 results in: *1. -4 penalty to next attack *2. -2 to the character's AC for the subsequent round. *3. The character leaves himself open to a free attack from one opponent. *4. The character obstructs a companion in such a way that the companion suffers a -4 penalty to their next attack. Note that this has the potential to disrupt a spell. *5. The character makes a second attack roll against a nearby companion. *6. The character takes 1d4 points of damage from the botched attack. *7. The character's weapon breaks. *8. The character's weapon becomes stuck. <br/> Note that the above will apply to both PCs and NPCs.
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