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Islander:Characters
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== Talents == ; Lizard Slayer (2) : Character gets +2 when targeting Scaled enemies. ; Bird Slayer (2) : Character gets +2 when targeting Feathered enemies. ; Undead Slayer (2) : Character gets +2 when targeting Risen enemies. ; Demon Slayer (2) : Character gets +2 when targeting Infernal enemies. ; Nimble (3) : Character gets +1 Defence. Requires Intelligence 2, Stealth 2. ; Wards (3) : Character gets +1 Resistence. May be taken twice (becomes Improved Wards). ; Night Fighter (2) : Character takes no penalty for Blindness. ; [Weapon/Spell] Master (3) : Character may attack two targets, but rolls 2D6+1 instead of 3D6. ; [Weapon/Spell] Champion (+3) : Character may attack three targets, but rolls 2D6+1 instead of 3D6. Or character may attack two targets without penalty. Requires and replaces [Weapon/Spell] Master. ; Shield Master (3) : Character improves Defence bonus from using a shield by +1. ; Reflexes (3) : Character gets +1 Speed. ; Skirmisher (3) : Character gets +3 Defence against Ranged attacks when they are carrying at least three Medium items less than thir limit. ; Made of Wood (4) : Character gets +1 Defence. Requires Strength 1. ; Made of Stone (+4) : Character gets +1 Defence. Requires Strength 2. Requires and replaces Made of Wood. ; Drill (2) : Musket Reload Difficulty reduced to 15. ; Infernal (0) : The character is under the influence of demons. They cannot benefit from their God.
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