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== Moves == ''Basic Moves''<br> β’ Act Under Pressure (Cool)<br> β’ Help Out (Cool)<br> β’ Investigate a Mystery (Sharp)<br> β’ Kick Some Ass (Tough)<br> β’ Manipulate Someone (Charm)<br> β’ Protect Someone (Tough)<br> β’ Read a Bad Situation (Sharp)<br> β’ Use Magic (Weird)<br> ''Monstrous Moves''<br> β’ Preternatural Speed: When you chase, flee or run, take +1 ongoing.<br> β’ Unquenchable Vitality: When you have taken harm, you can heal yourself. Roll +Cool. On a 10+, heal 2-harm and stabilize your injuries. On a 7-9, heal 1-harm and stabilize your injuries. On a miss, your injuries worsen.
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