Editing
Lanbril
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Lanbril Special Alchemy Skills== {| |+ ===Costs to Make and Buy=== |-style="vertical-align:top;" | {|style="text-align:center;" !style="text-align:left;"| Skill !width=80| Make !width=80| Cultists !width=80| Others |- |style="text-align:left;"|Thunder Lung Dust || 20L || 40L || 200L |- |style="text-align:left;"|Visibility Dust || 30L || 60L || 300L |- |style="text-align:left;"|Scent-Stop Dust || 10L || 20L || 100L |- |style="text-align:left;"|Stink Dust || 10L || 20L || 100L |- |style="text-align:left;"|Smoke Bombs (Powder) || 20L || 40L || 200L |- |style="text-align:left;"|Smoke Bombs (Globe) || 100L || 150L || 600L |- |style="text-align:left;"|Flares || 15L || 30L || 200L |- |} | | {|style="text-align:center;" !style="text-align:left;"| Skill !width=100| Make / POT !width=120| Cultists / POT !width=100| Others / POT |- |style="text-align:left;"|Dust of Death || 8L || 16L || 80L |- |style="text-align:left;"|Sleep Powder/Venom || 20L || 40L || 100L |- |} |} <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> ===Thunder Lung Dust=== When a character inhales this substance, he must immediately make a CON x 1 roll or begin to sneeze, choke and undergo general upper respiratory distress, so that he can do nothing but clutch his sides and suffer. The symptoms remain for as long as the character is inside teh cloud; he may move out of the cloud, or wait for it to disperse, which takes five minutes in the open on a calm day. Each round that the character inhales some of the cloud, he must make his CON roll anew. Once free of the cloud, he may try to foll CON x 3 or less to recover from the symptoms once per melee round. While a victim is busy choking and wheezing, their movement is reduced by half, and no magic or skill use is possible. ===Dust of Death=== This is a new way to disperse standard CON poisons. The dust is a speareate recipe from the ordinary poisons described in the rules and costs more. the cloud will last for five minutes ina calm environment, and then will disperseat the rate of 1 POT per minute. ===Visibility Dust=== This anti-magical substance collects on the surface of skin, clothing, etc. and negates the spirit magic spell of invisibility. The dust cloud persisits for five minutes, during which any beings moving through it will become coated with the dust. The surface dust will negate Invisibility until it is cleaned off. ===Scent-Stop Dust=== This product is sprinkled behind a fleeing party and will block any scent trail which might exist. Dogs and other scenting creatures can follow the trail through this substance only on a critical tracking roll. A single ddose of the compound will cover 10 meters of trail. This dust is often used where trackers can't simply circle and pick up the trail again. The effects of teh dust last for as long as does the scent, effectively blocking the track forever. ===Sleep Powder/Sleep Venom=== This acts as a systemic poison in the air or on a blade, respectively. Failure to resist with CON vs POT of the chemical results in the victim falling unconscious for 25-CON full turns. If the victim resists the poison, he is still incapacitated fro a single melee round if the poison ad at least a 10% chance of overcoming his CON.This incapacitation takes the form of momentary extreem drowsiness, and the character will not fall down, but nay not attack, and his parry is halved. ===Smoke Bombs=== These devices work either by burning compressed powders in ceramic jars, or by smashing globes of special liquids which volatilize into opaque vapours. Smokes are opaque and are bright black or white. A single smoke bomb produces enough smoke to completely block an are of 100 x 100 x 10 meters. The smoke is non-toxic, and does not smell strongly. It is non-lethal, though an intense dose may cause characters to cough. ===Flares=== Flares cause bright flames which last from a melee round up to five minutes or more. Basically, flares consist of powders compressed into paper or ceramic containerizes. They can be made to burn in any flame colour, and can even be designed to propel burning material into the air, like a Roman candle. In the event that a burning flare hits something, it may cause damage as a small fire. </div>
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information