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Lancer: In Golden Flame: Downtime
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==GET THE MILITIA IN SHAPE== You take a look at the duty roster, review recent combat footage and knuckle down to the task of strengthening the militia. This could mean leading combat drills in the simulators, finding new recruits to fill holes in the lineup, negotiating a contract for better equipment or direct one-to-one mentoring. Being mech pilots, it’s most likely that you’re working with, training and equipping other mech pilots, but the militia also includes conventional infantry and subline spacecraft, so expertise in these fields is also useful. Outline your approach, then roll: On 9 or less, you’re running into issues at every turn. The budget isn’t there, or the equipment is for shit, or the new recruits can’t tell one end of a rifle from the other after six tries. It’s going to take way more work before you can fix this mess, but some progress has been made, at least. Next time you take this action, upgrade your result to the next best result (i.e. 9 or less becomes 10-19 and 10-19 becomes 20+). On 10-19, tick a segment on the Militia Readiness clock, but only if you do one of the following:<br> • contribute some of your own money or equipment<br> • give up a lot of your time, energy and attention<br> • do a serious, difficult favor for someone<br> If you commit to one of these options, play out a scene or two to explain how you accomplish it. On 20+, your ideas meet with remarkable success, and you start to see improvements almost immediately. Tick a segment on the Militia Readiness clock. If multiple characters take this action, roll once for each character and take the best result instead of applying each result individually.
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