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===DRUID OF THE GREEN=== '''Spellcasting Skill:''' Druidism '''Prime Attribute:''' Charm '''Casting Spells:''' A druid of the green recognises the presence of sentient spirits that run through all plant life, who collectively form a meta-entity called The Green. Even the smallest blade of grass contains a fragment of the essence of this meta-entity. You can’t demand things of The Green as it is far greater than any mere human, but with the right words in the secret druidic language, and the right oblations, you can persuade it to work with you. '''Initiate:''' An Initiate of The Green can perceive the sentient plant spirits, and can both speak to them and hear their replies with simple spells. '''Adept:''' An Adept can persuade plant spirits to do as he asks, though he is still limited by the plant’s capabilities. He could, for example, get a tree to grow in a particular shape, or encourage the roots of weeds to tear down some walls but not others. He can accelerate growth up to an inch or two per second. '''Master:''' A Master can turn one plant into another and can summon plants into being where there are none. He can simultaneously enhance and direct plant growth at a rate of a foot of growth per second, allowing him to tear down structures or entangle foes. '''Archmage:''' A true Green Druid can animate plants and gift them human senses, creating armies of treemen and dryads to assist him. He can also merge into plants, and travel unseen through The Green. He can turn an acorn into an oak tree in less than half a minute. He can even create armour of living wood to shield his body, or express thorns out of his skin to cut and tear his enemies.
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