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==Magics== • An '''Untrained''' magic is equivalent to knowing nothing about magic… • A '''Trained''' magic is equal to the level of Initiate. Initiates have learnt how to perceive their chosen magic, identify its effects at work, shield themselves against the weakest of its effects and make small and subtle adjustments within their sphere. • An '''Expert''' magic is equal to the level of Adept. Adepts are able to influence or enhance their sphere of magic, and are considerably more puissant than Initiates. A mage who is anything less than an Adept is considered a mere dabbler by serious magi. • An '''Elite''' magic is equal to the level of Master. Masters are able to control and summon within their spheres of influence. An ordinary human through a lifetime of magical devotion might reach this level of mastery. • A '''Legendary''' magic is equal to the level of Archmage. Archmagi are able to command their spheres unequivocally and mainifest the sphere in themselves and in sentient avatars. All Archmagi are legendary characters and therefore often formidable even without their magics. Magic of a higher level will almost invariably overwhelm magic of lower levels with barely any contest. The following are suggested spheres of magic, though experienced players may wish to create their own: *'''Druidism Spheres:''' Druid of the Green, Druid of the Claw, Druid of the Vermintide, Druid of the Lifestream, Druid of the Storm, *'''Necromancy Spheres:''' Obtenebromancy, Ghost Calling, Sarcomancy, Thanatomancy, Words of Ending, *'''High Wizardry Spheres:''' Glaciomancy, Nomenclomancy, Kinetomancy, Dominion, Stasis, *'''Wyld Sorcery Spheres:''' Pyromancy, Chimeria, Lunomancy, Fortunomancy, Entropia, You can take more that one Magic trait, but all your magic traits must be associated with the same Spellcasting skill. The various spheres of magic are covered in more detail in a later chapter. If you are making a character for the first time, you may want to avoid magic traits altogether. If you do select a magic trait, don’t forget to take a Spellcasting Skill as well, and consider taking attribute traits that enhance your spellcasting.
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