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=== Davy Jones, The Conqueror Worm === The school of the Abyss feels that the Tribe does not fit in this world and seeks to find somewhere that can call home. Davy Jones was simply more literal in his search. Over a long life Davy explored dozens of other realms seeking somewhere other than the Rift where he could truly feel at home. The underworld would have been another bust until he met a strange spirit who claimed they had every answer he would ever need, and entered him into a contract. Now Davy Jones serves as a psychopomp, his job is to shepard the souls of the dead and as a reward his employer provides him with time as mortal human. In this manner Davy has place where he fits. While on the clock Davy tries to avoid humans, sticking to the sea or beneath the ground. Even focusing his efforts on people who died at sea, or at least whose bodies have ended up at sea he finds himself spending more time on dry land than he'd like. '''Appearance:''' It's hard to say exactly where Davy Jones has come from, he's spent so long travelling that his accent and mannerisms are a mix from all over the world, and even a few places beyond. Most people place him as from the Caribbean. If he actually wasn't born there his family certainly comes from the area. If asked he's likely to say something along the lines of “I'm from wherever I'm needed” or if off duty “I'm from anywhere with a good drink”, if he's in good humor he might adopt a thick Jamaican accent for the occasion. Davy is an early middle aged man in brightly coloured clothes and dreadlocks. He carries himself with the air of someone who has seen more tragedy than any man can be asked and yet as come to peace with the world and his place in it. In his Apotheosis Davy is a huge worm, as white as bleached bone and covered with faces. To a Leviathan these are either generic or featureless but humans often remember seeing dead loved ones and though they forget the words they remember hearing messages from beyond. Seeing Davy Jones in his Apotheosis is remarkable: He's something timeless, terrible beyond measure but also natural. Entirely inevitable until the only response is acceptance, and to live a while longer. '''Storytelling Hints:''' Davy's behaviour depends upon whether he is on duty or off the clock. When performing his duty Davy is likely to be polite but generally disinterested in anything besides helping his current client. When he's cashing in some of his saved time Davy Jones looks for companionship, you'd likely find him in a welcoming pub where strangers share drink and conversation. The Cohort could easily be those strangers as Davy is as happy to shoot the breeze with family as with other humans but trying to ask him for advice or help with big issues will simply cause Davy to change the subject to more relaxed matters. If the issue seems dangerous enough he may decide to leave town entirely, no one can vanish quite like Davy Jones. Aside from a drinking buddy or a perhaps bitter example of a very high Tranquillity Leviathan (copying Davy does sound uncomfortably like get a job) there is rich storytelling potential for meeting Davy Jones as a result of his Duty. When a character seems to be loosing touch with humanity perhaps a lost loved one might turn up as one of Davy's clients. A darker touch may involve one of the Leviathan's victims or a Beloved, freed from their obsession in death and demanding closure before they pass on. They probably won't be demanding a fight unless Davy made a serious error, he tries to stick to clients he feels he can help and that doesn’t include those who demand violence. Partly because he's not a violent man, partly because he doesn’t know how to fight. '''Attributes:''' Intelligence 2, Wits 3, Resolve 3, Strength 2, Dexterity 4, Stamina 3, Presence 2, Manipulation 3, Composure 5. '''Skills:''' Academics 1, Investigation 3, Occult 5 (Ghosts, other realms) , Athletics 3, Stealth 2, Survival 4 (ocean, underworld), Empathy 2 (Clients), Expression 3, Intimidation 1, Persuasion 3, Socialise 4 (over drinks), Streetwise 2, Subterfuge 2. '''Strain:''' Oceanid <br> '''School:''' Abyss <br> '''Sheol:''' 4 <br> '''Virtue:''' Faith <br> '''Vice:''' Gluttony <br> '''Tranquillity:''' 9 <br> '''Defence:''' 3<br> '''Health:''' 8<br> '''Size:''' 5<br> '''Speed:''' 11<br> '''Initiative:''' 9 <br> '''Willpower:''' 8<br> '''Channels:''' Uncrowned Fisher King (Following the River Styx 3), Lord of the Sea, The Hydra's Rebirth (Resurgent Corpus 2, Dread Return 3), Fluid Icon of Grace, Mind in Motion, Blood in the Water (The Sent of Death 1) Eye of the Eternal Storm, Call of the Depths (The Feast of Worms 4), World-Serpent's Endurance, No Mysteries of the Flesh. '''Other Merits:''' Resources 1, Barfly 1, Muted Wake 1, Mandate of Babel 1, Breath of the Lungfish 1, Direction Sense 1, Contacts 3 (Undertakers, Graveyard Groundskeepers, Private Detectives) '''Enhanced Transformation:''' +2 to becoming more human. '''Unique Disruptions:''' 6: Forcibly taking a ghost to the Underworld. 4: Destroying a ghost. '''Unique Adaptations:''' '''The Sent of Death''' (O, Blood in the Water): Davy can smell if a corpse belongs to an active ghost, with Blood in the Water he can smell from a long way away. '''Following the River Styx''' (OOO, Uncrowned Fisher King): Davy's duties occasionally require him to enter the Underworld. He can do this simply by digging down, spending a point of Ichor and rolling Sheol. ''If you possess Geist: The Sin Eaters or Book of the Dead. Davy Jones can tunnel into the Autochthonous Depths. He has no special ability to cross the rivers or gates of the Underworld though at the storyteller's discretion he might be able to pay for the services of a ferryman on the "company account".'' '''The Feast of Worms:''' (OOOO, Call of the Depths): By eating a corpse Davy Jones becomes an Anchor for it's ghost. Even for Davy Jones the essential nature of a Leviathan makes this risky, the Ghost must roll as though they committed a Sin with a rank equal to their current Morality every 10 + Resistance days. Davy can see and communicate with any ghost he is anchored too. Davy can cut a ghost loose by spending a point of Ichor, no roll is required. Davy Jones' unique ability is the ability to tunnel through the earth at his regular speed in Depth 3 or Below. So long as he is beneath the soil Davy is considered submerged for the purposes of preventing Ichor drain in Apotheosis but not for any other reason. The Depth 6 iteration of Uncrowned Fisher King will not function while tunnelling. Separate from his Evolution is his bargain. For every ghost he helps move on (by resolving its Anchors, dragging it to the underworld, it doesn’t matter) He is rewarded with one day (sunrise to sunset) or one night (sunset to sunrise) as a human. No Wake, Transformation, Vestiges, nothing. This is not a natural ability for Davy but payment from whatever god of death he's working for. Under the terms while human Davy Jones simply cannot be killed. Though serious wounds are painful and can be incapacitating. The wounds don't vanish once he returns to being a Leviathan either. No one knows what would happen if someone tried to incinerate or otherwise obliterate his body, perhaps is employer will resort to a more active intervention. ====Rumours of The Conqueror Worm.==== ''Davy, yeah I know of him. I know he wasn't always the slave he is now, he used to be a real zealot, Sun School. When he found the underworld he was going to invade it, he was sure the Progenitors were trapped down there and he was going to rescue them. He learned something down there and when he came back he was, well Davy Jones. People still ask him what, no one ever sees them again.'' ''You think hanging out with ghosts is creepy, that's nothing. Here's the real spooky stuff about Davy Jones. One time Davy was doing his job for a bunch of ghost kids, they couldn't move on until they got revenge on the guy who killed them. So Davy caught the guy and did something to him, now he can't die. Ever. Davy stuck him at the bottom of the sea, he'll be drowning until the end of the world.'' ''You ever met Davy when he's human? That's why he's doing his ghost thing, he gets to spend time as a human only you never see him as a human any more. I hear he's saving up until he can spend enough time as a human to die of old age. I don't know why he wants that but I figure he knows something we don't. Do you think he's interested in training a replacement?''
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