Editing
LeviathanTempest:RitualsDevelopmentPage
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==== Vestiges ==== A Ritual focuses the Leviathan's immense psychic potential into practical effects, and Eldrich Lore provides the necessary knowledge to design a Ritual. Yet no ritual can focus potential that isn't there, a Leviathan must have one Channel in the appropriate Vestige for each dot of the Ritual they wish to perform. ===== Awareness ===== Rituals that incorporate the Vestige of Awareness can pear across time and space to answer questions. A Leviathan can predict the future, unearth the past, or just watch that Atoll from afar. The curse of Awareness is that it can only uncover facts, not answers. The Tribe can gain any knowledge they wish, but they cannot answer the questions that truly matter. ===== Elements ===== Rituals that incorporate the Vestige of Elements can warp the world itself. The sea and sky, the Earth end even the sun's light all bend before a master of Elements. Rituals can raise terrible storms, or quell them and even twist the fabric of space and time. The curse of Elements is that every place touched by it's power is unnatural and tinged with the nature of the Tempest. Even when the Ritual ends a storm the result is not calm but an oppressive silence that can cause madness to those within. ===== Fecundity ===== Rituals that incorporate the Vestige of Fecundity can bestow the Tribe's life giving elements upon others. They can gift, or curse, other's with strange biological mutations. Reproduction, both physically and as a concept, fall under the purview of Fecundity. The curse of Fecundity is that no life but the Tribe can safely hold divine Ichor. The Tribe's gifts are cancerous corrupting things. ===== Might ===== Rituals that incorporate the Vestige of might can control physical forces. They can bestow strength and move mountains, sending crushing forces at the Leviathan's enemies. The curse of might is that the Tribe's power is to large for this world, it cannot be restrained to delicate tasks or distinguish between friend or foe. ===== Predation ===== Predation is the most vicious of the Vestiges. Poisons, toxins and diseases - the fruits of life turned toxic - are the tools of a master of Predation. The curse of Predation is that it is an imprecise weapon at best, a Leviathan can pick his targets one by one but she cannot blanket the land with toxins tailored to her enemies. ===== Sanctity ===== Rituals that incorporate the Vestige of Sanctity cover the very concepts of religion and godhood. With Sanctity a Leviathan can force others to recognise his divinity or bind people's social identities to religious faith. The curse of Sanctity forever links the Tribe to ancient ideas, the god who demands worship and punishes heresy. The Tribe can only force others to kneel, they cannot ask. ===== Vitality ===== Rituals that incorporate the Vestige of Vitality can protect. A Leviathan can bestow strange armours upon their subjects, bar intruders from their domains and protect against even stranger threats. The curse of Vitality is that it forms barrier between the world and the "blessed". People touched by Vitality become lethargic and unmotivated, and ever more dependent upon the Leviathan's protection.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information