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MTH:General Merits
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===Exanamic Object (*)=== Prerequisites: A related Code (*), Superhuman Template Effect: Sometimes an object can become so integral to its bearer that to lose it would be a fate worse than death. Other times an individual may dedicate themselves so strongly to a vocation or cause that their soul actually manifests this urge in physical form. Either way, the character’s soul is tied to an object irrevocably. It is, in fact, part of their soul. The character may place this object within their soul, causing it to physically vanish. With an action, they may then draw this object back into physical reality. If they have the Quick Draw merit, this is reflexive. The object is either indestructible, or can be reformed in the character’s soul, if broken. It resists wear and similar degradation. It can be no greater Size then the character. A spirit-warrior would likely have this object manifest as a weapon or armor, a musician as an instrument, or a physician as a medical bag. It must always be central to the character’s identity, but need not be something the character has easy access to. Storytellers should veto applications of this merit that simply allow a character to have unlimited access to a potent weapon or object, but exotic items are still reasonable provided they apply in a spiritual sense. For example, it's acceptable for a kid from inner-city Manhattan to manifest a katana, even if he has no knowledge of martial arts or Asian culture, provided that, deep in his heart, he truly feels the path of the Samurai. He will not, however, manifest a suitcase nuke. The player may choose to have it deal energy, magic or mental damage instead of physical damage when they take this merit. The object may also be a Fetish Object and/or an Enhanced Item, if the player pays for them as such.
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