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MTH:Permanent Conditions
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===PASSENGER=== When your character disagrees with their passenger enough for it to become a problem, they take on additional Conditions. A player and ST should work out how this manifests, but potential Conditions include Disabled, Deprived (the Passenger can alter the character's biology, possibly), Mute, Fugue, or Leveraged. When some of these are permanent conditions they are temporary when created by the Passenger. Otherwise persistent conditions end when the Passenger is appeased. Resolution: Your Passenger is permanently removed. Beat: As per resolution of the gained Condition.
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