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==INVISIBILITY== Class: Beta Cost: 1 Verve Dice Pool: Wits + (Stealth) + Invisibility Action: Instant Range: Self Area: N/A Duration: One turn per dot in Invisibility Effect: The character is able to turn himself, his clothing, and his personal possessions invisible. The power typically does not need an activation roll, unless contested by another power. Characters who are not actively searching for him become unable to see him at all, and characters who are actively searching for the invisible character must roll Wits + Composure and score more successes than the Invisible character's Power Level. To even attempt this roll the character must have some rational for detecting the invisible character. If this Wits + Composure roll is successful, the opposing characters are able to discern the invisible character's location in some manner and may attack him, with a -2 penalty due to his concealment; otherwise, the opposing characters are unable to locate the invisible character and must use the rules for Fighting Blind if they wish to attack him. This power's duration ends at the end of the character's turn, allowing her to keep spending Verve on it. Note that Invisibility only renders the character imperceptible to standard vision; other methods of detection (hearing, smell, infrared vision, telepathic scanning) will detect the character as normal. Extras: Enhanced Effect - The character may render himself undetectable to senses other than standard vision at a cost of one additional Verve per sense, up to a maximum number of senses equal to the character's dots in Invisibility. Weaknesses: Brief - The power always requires an activation roll, and its duration is one turn per success. Shimmer In The Air - Opponents actively searching for the character need only one success and don't need to justify their search.
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