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MTH:Temporal Manipulation
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===SLIPSHANK (**)=== Prerequisites: Hop Effect: The character can hop in a 'playing it forward' manor, by choosing to take a point of Divergence to assign a future use of time travel they plan on, and benefit from it at the moment. When they actually take the action, the point of Divergence is removed. For example, the player may declare that their character finds a tool they need in a drawer they have never looked in, because they will use time travel to put it there later. They will find the tool there when they look, and they will have the point of Divergence until they go back in time and put that same tool in that same drawer. When the activation roll fails, this simply indicates that the character's attempt to set up events failed for some reason. The verve is still spent and the Divergence is still gained though, as the character must still make the attempt later (The attempt will then remove the Divergence, once the character has failed). If the Storyteller uses the "Matter of Resolve" optional rules for downtime actions, they may allow a 'played forward' action to take up a downtime action.
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