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==Brief Overview of the Setting== This setting is partially based on the discussion here on Tabletop Roleplaying Open, '''Shadowrun 1925''', along with '''GURPS Thaumatology: Age of Gold''' although magic is much more prevalent. '''The Basics'''… *Its 1932. The Great Depression has devastated the world’s economy. *Prohibition is still in affect although enforcement is weak, especially in Seattle. *Magic returned to the world with a bang in late December 1890 with the Blood Sacrifice that happened during the ‘Battle’ of Wounded Knee (or as the natives called it the Great Ghost Dance Massacre). *Magic probably existed before this, but it seems the world had forgotten it or it was too limited. There were rumors before the Great Ghost Dance that various explores (especially from the British Empire) were piecing parts of various legends together into the science of Alchemy. This has only advance further and now a lot of weird science is being created all over the world as more explore this “new” science. Today almost everyone knows at least a spell or two that they can call upon with a bit of focus. *A massive Flu (called the Goblin Flu of 1891) is this setting's version of the VITAS plague leading to the arrival of the various Meta-Humans (called ‘Changelings’). At present about half the world’s population is made up of various non-Human sentient beings. This flu also effected many animals creating (or recreating) mystical beasts such as griffins and thunderbirds. *Large parts of the west and central parts of old USA and southwestern-central Canada are partially or completely within the control of the Native American Nations. White men and non-Native peoples are second class citizens here. Non-native citizens require Passports to pass through on visit. This is a partial result of the Great Ghost Dance Massacre magical black lash that devastated the west coast and much of the Great Plains and Rocky Mountains. Native tribal lands (reservations) were spared these devastation and it is theorized that this magic also speed up their quick recovery from the last century of war with the USA and Canada. *The only real ‘western’ city on the entire west coast of North America is Seattle. Most of the others were destroyed by magical storms and earthquakes when magic returned to the world. *World War I was a bloody magic infused mess and many veterans who returned home scared by their experiences. Changelings were used extensively for bloody charges and suffered terribly during the war (not just in casualties but from prejudice). *Racist (and now Specism) and Sexism are alive and well and yet many minorities and women rise above their supposed stations to seize that which they want. *Psychic powers are also making an appearance. Some claim that it is simply another form of magic while other claim that it is an unrelated mystical power. The fact that specific anti-psychic drugs, etc. have no effect on magic and visa-versa had lead some credence to the later. *With the return of magic there has also been the return of various mythical places and lands. A newly discovered island in the Atlantic Ocean is believed by many to be raised Atlantis, including ruins that are unlocking untold secrets. Around the world various sites and lost cities of advanced societies have been found where none were thought to exist before. This has caused something of an exploration crazy. Many of these places are haunted by monsters of course. *Monsters and mythical creatures haunt all areas of the Earth, and many counties offer up bounties on them to help control the population of these creatures and to protect their own citizens. While some have traditional stories told of them by the locals others seem to appear at random (such that you might find a flock of griffins in the Rocky Mountains where no stories ever existed of them ever being there).
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