Editing
Maneuvers
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=== C === '''Calf Branding''' (aerial/rough maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check) '''Camel Clutch''' (power/technical maneuver, 2d6 damage, submission, prone target, -2 on maneuver check) '''Capture Suplex''' (technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check) '''Catapult Backbreaker''' (power/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check) '''Chair Shot''' (rough maneuver, 3d8 damage, automatic disqualification, knockdown check, possible stun, 3 Endurance cost, -3 on maneuver check) '''Chickenwing''' (technical maneuver, 1d6 damage, submission, -1 on maneuver check) '''Chinlock''' (simple maneuver, 1d3 damage, +2 on maneuver check) '''Choke''' (rough maneuver, 1d4 damage, illegal, +2 on maneuver check) '''Chokebomb''' (power maneuver, 2d6 damage, possible stun, requires lift check, illegal, 2 Endurance Cost, immediate pin attempt, -1 on maneuver check) '''Chokelock''' (technical maneuver, 2d6 damage, submission, prone target, prone self, possible stun, -3 on maneuver check) '''Chokeslam''' (power/rough maneuver, 2d6 damage, illegal, possible stun, requires lift check, -2 on maneuver check) '''Chokeslam Backbreaker''' (power/rough maneuver, 2d6 damage, illegal, requires lift check, +0 on maneuver check) '''Chop''' (rough/technical maneuver, 1d4 damage, knockdown check, +0 on maneuver check) '''Chop Block''' (rough maneuver, 1d6 damage, knockdown check, -1 on maneuver check) '''Christo''' (aerial/technical maneuver, 1d6 damage, submission, -1 on maneuver check) '''Claw Hold''' (technical maneuver, 1d6 damage, submission, -1 on maneuver check) '''Clothesline/Lariat''' (power/rough maneuver, 2d6 damage, knockdown check, -3 on maneuver check) '''Cobra Clutch''' (technical maneuver, 2d6 damage, submission, -3 on maneuver check) '''Cobra Clutch Bulldog''' (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check) '''Cobra Clutch Suplex''' (technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check) '''Complete Shot''' (technical maneuver, 2d6 damage, possible stun, requires lift check, -3 on maneuver check) '''Corkscrew 450Β° Splash''' (aerial maneuver, 2d6 damage, prone target, prone self, immediate pin attempt, 1 Endurance cost, +0 on maneuver check) '''Corkscrew Legdrop''' (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, -1 on maneuver check) '''Corkscrew Moonsault''' (aerial maneuver, 2d6 damage, immediate pin attempt, prone self, prone target, possible stun on self is missed, +0 on maneuver check) '''Corkscrew Plancha''' (aerial maneuver, 1d6 damage, knockdown check, immediate pin attempt, possible stun on self if missed, prone self, 1 Endurance cost, +1 on maneuver check) '''Corkscrew Somersault Legdrop''' (aerial maneuver, 2d6 damage, 1 Endurance cost, possible stun on self if missed, prone self, prone target, +2 on maneuver check) '''Corkscrew Senton''' (aerial maneuver, 2d6 damage, 1 Endurance cost, prone opponent, prone self, possible stun on self if missed, +2 on maneuver check) '''Corner Avalanche Splash''' (power/rough maneuver, 2d6, knockdown check, possible stun on self if missed, -2 on maneuver check) '''Corner Backflip Kick''' (aerial/rough maneuver, 2d6 damage, knockdown check, possible stun, 2 Endurance Cost, -3 on maneuver check) '''Corner Sitout Powerbomb''' (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, immediate pin attempt, -2 on maneuver check) '''Corner-to-Corner Missile Dropkick''' (aerial maneuver, 2d6 damage, +4 stagger, knockdown check, prone self, possible stun on self if missed, 2 Endurance cost, -1 on maneuver check) '''Cradle Brainbuster''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check) '''Cradle Piledriver''' (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check) '''Crooked-Arm Lariat''' (power/rough maneuver, 2d6 damage, knockdown check, -3 on maneuver check) '''Crossbody''' (aerial maneuver, 1d6 damage, knockdown check, immediate pin attempt, possible stun on self if missed, prone self, 1 Endurance cost, +1 on maneuver check) '''Crossface Armbreaker''' (technical maneuver, 2d6 damage, requires lift check, prone self, submission, -1 on maneuver check) '''Crossface Chickenwing''' (technical maneuver, 2d6 damage, submission, -3 on maneuver check) '''Crossface Chickenwing Suplex''' (technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check) '''Cross-legged Fisherman Brainbuster''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check) '''Crucifix Powerbomb''' (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, -1 on maneuver check) '''Cutter/Stunner''' (technical maneuver, 2d6 damage, requires lift check, possible stun, 1 Endurance cost, -2 on maneuver check)
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