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== Combat == Attack FEATs are opposed actions, ''generally'' using the target's corresponding stat as the challenge, e.g. a slugfest attack is Fighting vs. Fighting, a shooting attack is Agility vs. Agility. A charging attack can be opposed by either Fighting or Agility; a Grapple attack by either Fighting or Strength. The challenge to make a blindside attack is always Nil (+0). Stun, Slam, and Bullseye results in combat all inflict ''double'' the usual damage (before applying defenses) in addition to their other effects. An attacker's Strength must at least equal the defender's Endurance to require a Stun? or Slam? check (unless the attacker has the Martial Arts A talent). <blockquote style="background:LightGray">'''''Rationale:''''' The Stun/Slam rule was in the original Basic Edition, and probably was ''intended'' to be in Advanced (since the Martial Arts A talent references it) but I couldn't locate an actual cite.</blockquote> A character can take 4 combat actions in a turn with an Unearthly challenge Fighting FEAT. ===Dodging=== Dodging is not an action requiring a FEAT, but a tactic declared along with the character's regular action. A dodging character has a -2 penalty to any FEAT they perform that turn; conversely, characters who are <em>not</em> may only use half (round down) their Fighting and/or Agility as the challenge ''against'' attacks. ''Example:'' Spider-Man swings into battle against a group of mooks; their challenge to shoot at him while dodging is, naturally, Amazing (+8), while adjacent thugs might take a swing at him at Remarkable (+6) challenge. The next turn, he spots a canister of deadly gas about to be knocked over, and focuses all his effort on catching it before it can shatter; now the challenge to shoot him is only Good (+4), and slugfest attacks would only be Typical (+3). ===Evading=== A white result when Evading is "None", not "Autohit". Characters can use the single-roll (at -4) option to evade multiple adjacent characters. === Building & Breaking Things === Devices are rated in Complexity, corresponding to the Reason rank associated with their development; Complexity is an applicable rank for all devices. {| class="wikitable" style="margin: auto;" !FB!!PR!!TY!!GD!!EX!!RM!!IN!!AM!!MN!!UN |- |Stone Age||Bronze Age||Medieval||Industrial||Conventional||Cutting-Edge |Near-Future||Interstellar||Nanotech||Singularity |} <blockquote style="background:LightGray">This is a replacement for/expansion of the "inventions beyond modern technology add a Monstrous rank" rule).</blockquote> A green result when inventing is a "proof of concept", giving a +3 to future Reason FEATs to create that invention. === Magic === Spells using personal energy may be cast on an unsuspecting target that cannot themselves detect magic, with a yellow FEAT. Health lost from casting Personal energy spells is recovered at 10 times the usual rate. Spells using universal energy require a Psyche FEAT to cast, with a challenge equal to the intended power rank of the spell. Failing this FEAT lowers Psyche by one rank for 1-10 turns. A sorceror can cast multiple spells in a turn with a Psyche FEAT the same as a character can take multiple combat actions with a Fighting FEAT (i.e. Remarkable challenge for 2 spells, Amazing for 3, and Unearthly for 4).
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