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Midnight RPG - Chapter 16.28
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== Bill / Kyuad == "We should avoid simple threats to Zal'Kazzir. Instead, once we find out his greatest fears, we make them a reality for him and make ourselves his only reprive from them. We must also keep him busy. This will mean that we occupy his time and mind as much as possible with activities and duties that keep him out of trouble and out of earshot when we discuss important matters. "On a more subtle level, each of us should find opportunities to show deference to the other. Er, by ''each of us'' of course, I mean you and I and Eranon. This will have the effect of making Zal'Kazzir see each of us as his superior. When matters are decided, we should find ways to make it seem that the decision comes from only one of us, and the others will then defer as though that person were leading everyone. He is a cleaver one though, we should not make it seem as though we are snubbing him as much as giving respect to the other. Over time he will recognize that he is left out of this circle, as he has noticed at least once in my dealings with others. "This is not an area in which I have expertise. I would much prefer to keep his actions within a hedge without deception. "One of the means by which we may exert some control over Zal'Kazzir is through Shadaar. I thank you for simply taking me at my word before when I was evasive as to my intent. Having a capable undead ally with us means that at any time, if necessary, Zal'Kazzir can be eliminated. My intent is to give Shadaar such an overwhelming reason to serve our purposes and not the Sarcosan's that there will never be any question as to his allegiance. This is of course, just one of my purposes behind the coming ritual. "There are many things that I do not share because others are better off not knowing. However, your particular insight makes it difficult to hide things from you, and I'd wager you're better off knowing most things. You asked a number of questions about the ritual, such as how I think I can accomplish this task, and why. I'd be willing to give some answers now that we're alone, if you still care to ask." '''Bill:'''<br>OOC I really don't want to make the game un-fun for Adam. So whatever we decide to do, I'd like there to be an element of friendship regardless. Once we are assured that he will not act without permission or guidance from the rest of us, it should be easy to buddy-up. To a certain extent, it makes it less fun for us when Zal goes all nutso on us, but I certainly don't mind the interesting complications. What he did in the tower might hurt us, and it might have been stupid, but at least it makes for a great story. Likewise, if we attempt to "control" or manipulate Zal, I'd prefer that it makes for a better story and doesn't make Zal unplayable for Adam.
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