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==''Yoshida Ami''== Ami: Ami is a Kitsune, the legendary trickster spirits of Japanese lore. She is the youngest of a family that while not exactly nobility in the celestial hierarchy, is certainly well favored as advisors. To prepare her for the many wrenches that humans tend to throw into the works, she has been sent to Mononoke High to get first-hand experience. At least, that's the cover story. Actually, she's there to ensure that no-one disturbs Princess Alice, daughter of queen Titania herself! It turns out that there have been certain threats on her life from the constantly disgruntled Unseelie Fey, and the bureaucracy has decided to put an agent close to her in case something goes down! She is determined to do a good job, though her track record in the past hasn't been the best. At least, that's the cover story. In reality, her assignment is a joke being played on her by certain siblings who believe that Ami is far too gullible for any respectable Kitsune to pass up. They learned that Alice was going to be in her class and the rest just sort of flowed together. Ami is far too confident in her abilities. While she is fairly proficient with the families techniques, she is almost shamefully gullible. Her attempts to smooth over Alice's presence have done nothing but highlight it. Age: 16 Height: 5'5 Weight: sekrit! Hair: dark Eyes: teal Power Level: 8 Power Points: 120 Appearance: Ami is a fox-spirit, with a vulpine head and tail, backward-canted legs, and smoke-grey fur. Being a shapeshifter trickster however, she is able to take on any appearance she wishes, as long as it is humanoid. Her standard persona as a human is a slender and attractive girl with dark hair and teal eyes. ----------Ability Scores--------- Strength: 8 (-1) Dexterity: 18 (+4) Constitution: 10 (+0) Intelligence: 16 (+3) Wisdom: 8 (-1) Charisma: 20 (+5) -------------------------------------- ----------Saves--------- Toughness: +3 Fortitude: +5 Reflex: +4 Willpower: -1 -------------------------------------- ----------Combat--------- Attack Bonus: +2 Damage Bonus: Unarmed + Grapple: -1 Defense Bonus: +4 (+1 flat footed) Initiative: +4 -------------------------------------- ----------Lifting Capacity--------- Light Load: 26 lbs Medium Load: 53 lbs Heavy Load: 80 lbs Max Load: 160 lbs Push/Drag: 400 lbs -------------------------------------- ----------Movement Rate--------- Base Speed: 30 ft/r / 60 ft/r / 120 ft/r Leap: 9 ft / 4 ft / 2 ft -------------------------------------- ----------Skills--------- * Acrobatics - 6 (+10) * Bluff - 6 (+10) * Climb - 2 (+7) * Computers - 2 (+1) * Concentration - 0 (--1) * Craft: Artistic - 4 (+7) * Craft: Structural - 0 (--1) * Craft: Mechanical - 0 (--1) * Diplomacy - 4 (+9) * Disable Device - 4 (+7) * Disguise - 6 (+11) * Drive - 2 (+6) * Escape Artist - 4 (+8) * Gather Info - 6 (+11) * Handle Animal - 2 (+7) * Intimidate - 2 (+6) * Investigate - 2 (+5) * Knowledge: Arcane Lore - 4 (+7) * Medicine - 0 (--) * Notice - 4 (+3) * Perform: Acting - 4 (+9) * Perform: Dance - 4 (+9) * Pilot - 0 (+4) * Ride - 0 (+4) * Search - 2 (+5) * Sense Motive - 4 (+3) * Sleight of Hand - 4 (+8) * Stealth - 4 (+8) * Survival - 0 (--1) * Swim - 2 (+1) -------------------------------------- ----------Feats--------- * Attractive (2): +8 bonus Bluff & Diplomacy people affected by your looks * Distract: Bluff check in combat to daze for 1 round * Facinate: Bluff check in combat to facinate * Favored Environment: Woods (2): +2 to either attack or defense while in favored environment * Luck: start with an additional Hero Point * Redirect: Bluff opponent to make missed attack target anjacent enemy * Wealth: +4 to wealth * Set-Up: allow allies to benefit from combat tricks * Distracting Looks: Will save or be smitten * Up the Wall: Use Acrobatics instead of Climb in certain situations -------------------------------------- ----------Powers--------- Illusion (All Senses, Phantasm) Power Rank 5 - Cost 15 (5 * 3) Luck Control Power Rank 3 - Cost 9 (3 * 3) Mind Shield Power Rank 5 - Cost 5 (5 * 1) Morph (humanoids) - Power Rank 2 - Cost 4 (2 * 2) Morph (normal fox, metamorph) - Power Rank 3 - Cost 4 (3 * 1)+1 Shadow Clone (Independent Appearance, Telltale) - Power Rank 1 - Cost 3 (3 * 1)+1-1 Super Movement (Trackless) - Power Rank 1 - Cost 2 (1 * 2) Super-Senses (Darkvision) - Power Rank 2 - Cost 2 (1 * 2) Super-Sense (Magical Awareness) - Power Rank 1 - Cost 1 (1 * 1) Super-Senses (Ultra-Hearing) - Power Rank 1 - Cost 1 (1 * 1) Leaping {} - Power Rank 2 - Cost 2 (1 * 2) ''Relationships'' [[#Morisaka Shinobu|Morisaka Shinobu]] +2 (Suspicion, Wariness, Fear): Ami's been warned about this girl. Her people have some sort of reputation for general ickiness. Obviously she must be kept away from Alice-sama at all costs! [[#Arisu (Alice) Ai|Arisu (Alice) Ai]] +5 (Duty, Irritation): She is obviously a very important person and Ami has her hands full keeping her out of trouble. Sometimes it almost seems like she's trying to get in trouble, but that can't be, right? [[Mononoke High NPCs#Tanaka Sadao|Tanaka Sadao]] +4 (Soul-Mates!): He told Ami that she was cute and that they should go out some time! Obviously he's 'the one' and stuff. [[#Nymphodora βDoraβ Honda|Nymphodora βDoraβ Honda]] +2 (Friendly suspicion): She's a nice girl if somewhat odd at times, but man do those inventions of hers cause some headaches! Sportsman Club +3 (Enemies!): Ami doesn't like hunters, and they don't like her. School Newspaper Editor +3 (slave-driver!): Working for the newspaper gives her the chance to see what interesting things are going on, and influence which of them to publish. Still, this guy needs to get a life!
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